/// <summary> /// Hide the specified menu, fading if possible. /// </summary> /// <param name="menu">Menu to hide.</param> public void HideMenu <T>(MenuBase <T> menu) where T : MonoBehaviour { Fadeable fade = menu.GetComponent <Fadeable>(); if (fade != null) { fade.Fade(); } }
public void Hide() { _fade.Fade(); }
public void OnPointerExit(PointerEventData eventData) { _highlightObject.Fade(); }