private void GenerateTitleScreen() { Console.WriteLine(); Console.WriteLine(); Console.WriteLine(); ConsoleUtilities.WriteLineColored(" ████████╗ ██████╗ ███████╗", ConsoleColor.DarkYellow); ConsoleUtilities.WriteLineColored(" ╚══██╔══╝ ██╔═══██╗ ██╔════╝", ConsoleColor.DarkYellow); ConsoleUtilities.WriteLineColored(" ██║ ██║ ██║ ███████╗", ConsoleColor.DarkYellow); ConsoleUtilities.WriteLineColored(" ██║ ██║ ██║ ╚════██║", ConsoleColor.DarkYellow); ConsoleUtilities.WriteLineColored(" ██║ ╚██████╔╝ ███████║", ConsoleColor.DarkYellow); ConsoleUtilities.WriteLineColored(" ╚═╝ ╚═════╝ ╚══════╝", ConsoleColor.DarkYellow); ConsoleUtilities.WriteLineColoredAtPosition(5, 9, " The Old Scrolls ", ConsoleColor.Black, ConsoleColor.DarkYellow); Console.WriteLine(); Console.WriteLine(); ConsoleUtilities.WriteLineColored(" [press any key] ", ConsoleColor.DarkYellow); }
private void GenerateVictoryScreen() { Console.Clear(); Console.WriteLine(); Console.WriteLine(); Console.WriteLine(); Console.WriteLine(" "); ConsoleUtilities.WriteLineColored(" ▄█ █▄ ▄█ ▄████████ ███ ▄██████▄ ▄████████ ▄██ ▄ ", ConsoleColor.DarkRed); ConsoleUtilities.WriteLineColored(" ███ ███ ███ ███ ███ ▀█████████▄ ███ ███ ███ ███ ███ ██▄ ", ConsoleColor.DarkRed); ConsoleUtilities.WriteLineColored(" ███ ███ ███▌ ███ █▀ ▀███▀▀██ ███ ███ ███ ███ ███▄▄▄███ ", ConsoleColor.DarkRed); ConsoleUtilities.WriteLineColored(" ███ ███ ███▌ ███ ███ ▀ ███ ███ ▄███▄▄▄▄██▀ ▀▀▀▀▀▀███ ", ConsoleColor.DarkRed); ConsoleUtilities.WriteLineColored(" ███ ███ ███▌ ███ ███ ███ ███ ▀▀███▀▀▀▀▀ ▄██ ███ ", ConsoleColor.DarkRed); ConsoleUtilities.WriteLineColored(" ███ ███ ███ ███ █▄ ███ ███ ███ ▀███████████ ███ ███ ", ConsoleColor.DarkRed); ConsoleUtilities.WriteLineColored(" ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ", ConsoleColor.DarkRed); ConsoleUtilities.WriteLineColored(" ▀██████▀ █▀ ████████▀ ▄████▀ ▀██████▀ ███ ███ ▀█████▀ ", ConsoleColor.DarkRed); ConsoleUtilities.WriteLineColored(" ███ ███ ", ConsoleColor.DarkRed); Console.WriteLine(" "); Console.WriteLine(" Your Score: " + 10 * (Player.InvGold + (Player.InvLifePoints.Length * 3) + (Player.InvKey * 5))); }
private void GenerateGameOverScreen() { Console.WriteLine(); Console.WriteLine(); Console.WriteLine(); ConsoleUtilities.WriteLineColored(" ", ConsoleColor.Red, ConsoleColor.Black); ConsoleUtilities.WriteLineColored(" ", ConsoleColor.Red, ConsoleColor.DarkYellow); ConsoleUtilities.WriteLineColored(" ", ConsoleColor.Red, ConsoleColor.Black); ConsoleUtilities.WriteLineColored(" ▓██ ██▓ ▒█████ █ ██ ▓█████▄ ██▓▓█████ ▓█████▄ ", ConsoleColor.Red, ConsoleColor.Black); ConsoleUtilities.WriteLineColored(" ▒██ ██▒▒██▒ ██▒ ██ ▓██▒ ▒██▀ ██▌▓██▒▓█ ▀ ▒██▀ ██▌", ConsoleColor.Red, ConsoleColor.Black); ConsoleUtilities.WriteLineColored(" ▒██ ██░▒██░ ██▒▓██ ▒██░ ░██ █▌▒██▒▒███ ░██ █▌", ConsoleColor.Red, ConsoleColor.Black); ConsoleUtilities.WriteLineColored(" ░ ▐██▓░▒██ ██░▓▓█ ░██░ ░▓█▄ ▌░██░▒▓█ ▄ ░▓█▄ ▌", ConsoleColor.Red, ConsoleColor.Black); ConsoleUtilities.WriteLineColored(" ░ ██▒▓░░ ████▓▒░▒▒█████▓ ░▒████▓ ░██░░▒████▒░▒████▓ ", ConsoleColor.Red, ConsoleColor.Black); ConsoleUtilities.WriteLineColored(" ██▒▒▒ ░ ▒░▒░▒░ ░▒▓▒ ▒ ▒ ▒▒▓ ▒ ░▓ ░░ ▒░ ░ ▒▒▓ ▒ ", ConsoleColor.Red, ConsoleColor.Black); ConsoleUtilities.WriteLineColored(" ▓██ ░▒░ ░ ▒ ▒░ ░░▒░ ░ ░ ░ ▒ ▒ ▒ ░ ░ ░ ░ ░ ▒ ▒ ", ConsoleColor.Red, ConsoleColor.Black); ConsoleUtilities.WriteLineColored(" ▒ ▒ ░░ ░ ░ ░ ▒ ░░░ ░ ░ ░ ░ ░ ▒ ░ ░ ░ ░ ░ ", ConsoleColor.Red, ConsoleColor.Black); ConsoleUtilities.WriteLineColored(" ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ", ConsoleColor.Red, ConsoleColor.Black); ConsoleUtilities.WriteLineColored(" ░ ░ ░ ░ ", ConsoleColor.Red, ConsoleColor.Black); ConsoleUtilities.WriteLineColored(" ", ConsoleColor.Red, ConsoleColor.DarkYellow); ConsoleUtilities.WriteLineColored(" ", ConsoleColor.Red, ConsoleColor.Black); }