示例#1
0
        //Toolbar button click handlers
        internal static void OnRMRosterToggle()
        {
            //Debug.Log("[RosterManager]:  RosterManagerAddon.OnRMRosterToggle");
            try
            {
                if (HighLogic.LoadedScene != GameScenes.SPACECENTER && HighLogic.LoadedScene != GameScenes.EDITOR &&
                    HighLogic.LoadedScene != GameScenes.TRACKSTATION && HighLogic.LoadedScene != GameScenes.FLIGHT)
                {
                    return;
                }
                WindowRoster.ShowWindow = !WindowRoster.ShowWindow;
                if (RMSettings.EnableBlizzyToolbar)
                {
                    _rmRosterBlizzy.TexturePath = WindowRoster.ShowWindow ? TextureFolder + "Icon_On_24" : TextureFolder + "Icon_Off_24";
                }
                else
                {
                    _rmRosterStock.SetTexture(GameDatabase.Instance.GetTexture(WindowRoster.ShowWindow ? TextureFolder + "Icon_On_128" : TextureFolder + "Icon_Off_128", false));
                }

                if (!WindowRoster.ShowWindow)
                {
                    return;
                }
                WindowRoster.DisplayMode = WindowRoster.DisplayModes.Index;
                WindowRoster.UpdateRosterList();
                //AllCrew.Clear();
                //if (RMLifeSpan.Instance != null)
                //    AllCrew = RMLifeSpan.Instance.rmkerbals.ALLRMKerbals.ToList();
            }
            catch (Exception ex)
            {
                RmUtils.LogMessage("Error in:  RosterManagerAddon.OnRMRosterToggle.  " + ex, "Error", true);
            }
        }
示例#2
0
 internal static void FireEventTriggers(Vessel vessel)
 {
     // Per suggestion by shaw (http://forum.kerbalspaceprogram.com/threads/62270?p=1033866&viewfull=1#post1033866)
     // and instructions for using CLS API by codepoet.
     RmUtils.LogMessage("FireEventTriggers:  Active.", "info", RMSettings.VerboseLogging);
     WindowRoster.UpdateRosterList();
     GameEvents.onVesselChange.Fire(vessel);
 }
示例#3
0
        public string SubmitChanges()
        {
            if (NameExists())
            {
                return("That name is in use!");
            }

            SyncKerbal();

            if (!IsNew)
            {
                return(string.Empty);
            }
            // Add to roster.
            Kerbal.rosterStatus = ProtoCrewMember.RosterStatus.Available;
            HighLogic.CurrentGame.CrewRoster.AddCrewMember(Kerbal);

            WindowRoster.UpdateRosterList();
            return(string.Empty);
        }