public static async Task ComputeRefactoringAsync(RefactoringContext context, EnumDeclarationSyntax enumDeclaration) { if (context.IsRefactoringEnabled(RefactoringIdentifiers.ExtractTypeDeclarationToNewFile)) { ExtractTypeDeclarationToNewFileRefactoring.ComputeRefactorings(context, enumDeclaration); } if (context.IsRefactoringEnabled(RefactoringIdentifiers.SortMemberDeclarations) && enumDeclaration.BracesSpan().Contains(context.Span)) { await SortEnumMemberDeclarationsRefactoring.ComputeRefactoringAsync(context, enumDeclaration).ConfigureAwait(false); } if (context.IsRefactoringEnabled(RefactoringIdentifiers.GenerateCombinedEnumMember) && enumDeclaration.BracesSpan().Contains(context.Span)) { await GenerateCombinedEnumMemberRefactoring.ComputeRefactoringAsync(context, enumDeclaration).ConfigureAwait(false); } if (context.IsRefactoringEnabled(RefactoringIdentifiers.GenerateEnumMember) && context.Span.IsEmpty && enumDeclaration.BracesSpan().Contains(context.Span)) { await GenerateEnumMemberRefactoring.ComputeRefactoringAsync(context, enumDeclaration).ConfigureAwait(false); } }
public static async Task ComputeRefactoringAsync(RefactoringContext context, EnumDeclarationSyntax enumDeclaration) { if (!SeparatedSyntaxListSelection <EnumMemberDeclarationSyntax> .TryCreate(enumDeclaration.Members, context.Span, out SeparatedSyntaxListSelection <EnumMemberDeclarationSyntax> selection)) { return; } if (selection.Count > 1) { if (context.IsRefactoringEnabled(RefactoringIdentifiers.SortMemberDeclarations)) { await SortEnumMemberDeclarationsRefactoring.ComputeRefactoringAsync(context, enumDeclaration, selection).ConfigureAwait(false); } if (context.IsRefactoringEnabled(RefactoringIdentifiers.GenerateCombinedEnumMember)) { SemanticModel semanticModel = await context.GetSemanticModelAsync().ConfigureAwait(false); GenerateCombinedEnumMemberRefactoring.ComputeRefactoring(context, enumDeclaration, selection, semanticModel); } } if (context.IsRefactoringEnabled(RefactoringIdentifiers.RemoveEnumMemberValue)) { RemoveEnumMemberValueRefactoring.ComputeRefactoring(context, enumDeclaration, selection); } }