public static void Create(Transform parent, UrdfGeometry.GeometryTypes type) { GameObject visualObject = new GameObject("unnamed"); visualObject.transform.SetParentAndAlign(parent); UrdfVisual urdfVisual = visualObject.AddComponent <UrdfVisual>(); urdfVisual.geometryType = type; UrdfGeometryVisual.Create(visualObject.transform, type); EditorGUIUtility.PingObject(visualObject); }
public static void Create(Transform parent, Link.Visual visual) { GameObject visualObject = new GameObject(visual.name ?? "unnamed"); visualObject.transform.SetParentAndAlign(parent); UrdfVisual urdfVisual = visualObject.AddComponent <UrdfVisual>(); urdfVisual.geometryType = UrdfGeometry.GetGeometryType(visual.geometry); UrdfGeometryVisual.Create(visualObject.transform, urdfVisual.geometryType, visual.geometry); UrdfMaterial.SetUrdfMaterial(visualObject, visual.material); UrdfOrigin.ImportOriginData(visualObject.transform, visual.origin); }