// Start is called before the first frame update void Start() { headSet = GameObject.FindObjectOfType <OVRCameraRig>(); rosConnector = GetComponent <RosConnector>(); bodyPoseActionClient = new BodyPoseActionClient(actionName, rosConnector.RosSocket); bodyPoseActionClient.Initialize(); }
void Start() { rosConnector = GetComponent <RosConnector>(); bodyPoseActionClient = new BodyPoseActionClient(actionName, rosConnector.RosSocket); bodyPoseActionClient.Initialize(); }