// Start is called before the first frame update
 void Start()
 {
     headSet              = GameObject.FindObjectOfType <OVRCameraRig>();
     rosConnector         = GetComponent <RosConnector>();
     bodyPoseActionClient = new BodyPoseActionClient(actionName, rosConnector.RosSocket);
     bodyPoseActionClient.Initialize();
 }
 void Start()
 {
     rosConnector         = GetComponent <RosConnector>();
     bodyPoseActionClient = new BodyPoseActionClient(actionName, rosConnector.RosSocket);
     bodyPoseActionClient.Initialize();
 }