示例#1
0
        public GridMap(SnakeLevel currentLevel)
        {
            FoodCap = 4;
            FoodCount = 0;
            Width = currentLevel.TiledMap.Width;
            Height = currentLevel.TiledMap.Height;
            grid.Capacity = Width * Height;
            for (int x = 0; x < Width; x++)
            {
                MapCell xCell = new MapCell();
                grid.Add(xCell);
                for (int y = 0; y < Height; y++)
                {
                    MapCell yCell = new MapCell();
                    grid.Add(yCell);
                }

            }

            InitCollisionCells(currentLevel.TiledMap);
        }
示例#2
0
 private void PickupFood(SnakePlayer player, MapCell currentCell)
 {
     particleSys.CreatePlayerExplosion(SnakeHelper.MapToScreen(
         player.Head.Position,
         ScreenManager.Game.Content.Load<Texture2D>("smoke"),
         ScreenManager.Game.GraphicsDevice));
     player.Score += currentCell.Pickup.PointsValue;
     player.AddSnakeBlock();
     player.Speed += 5;
     currentCell.Pickup = null;
     currentCell.ContainsPickup = false;
     map.FoodCount--;
     player.TotalFoodCollected++;
 }