public BoundingFrustumVolumeAdapter(BoundingFrustum frustum) { this.Frustum = frustum; }
public override bool Intersects(BoundingFrustum frustum) { return BoundingFrustum.Intersects(this.Frustum, frustum); }
public override bool Intersects(BoundingFrustum frustum) { return BoundingFrustum.Intersects(frustum, this.Box); }
public abstract bool Intersects(BoundingFrustum frustum);
public static bool Intersects(BoundingFrustum frustum, BoundingSphere sphere) { return true; }
public static bool Intersects(BoundingFrustum frustum, BoundingBox box) { return true; }
public static bool Intersects(BoundingFrustum frustum1, BoundingFrustum frustum2) { return true; }