示例#1
0
        /// <summary>
        /// 全屏时,w,h无效
        /// </summary>
        public HeroPhoto(ref RawImage image, int resId, PhotoType type, int w = 2048, int h = 2048, bool bFullScreen = false)
        {
            if (Application.isEditor)
            {
                image.material.shader = Shader.Find(image.material.shader.name);
            }
            Debug.Log("打开玩家展示:" + resId);
            m_bFullScreen = bFullScreen;
            if (bFullScreen)
            {
                RectTransform rect = image.GetComponent <RectTransform>();
                rect.anchorMax        = Vector2.one;
                rect.anchorMin        = Vector2.zero;
                rect.anchoredPosition = Vector2.zero;
                rect.sizeDelta        = Vector2.zero;
            }

            m_resId      = resId;
            m_photoImage = image;
            m_type       = type;
            m_w          = w;
            m_h          = h;

            UIHeroShowEffectCsv showEffectCsv = CsvManager.Inst.GetCsv <UIHeroShowEffectCsv>((int)eAllCSV.eAC_UIHeroShowEffect);

            m_showEffectData = showEffectCsv.GetData((int)m_resId);

            OnCreateEnv();

            if (type == PhotoType.uieffect)
            {
                OnCreateEnterPhoto("born");
            }
            else
            {
                // 先加载预加载再创建
                if (m_showEffectData == null)
                {
                    return;
                }
                LoadPre(m_showEffectData, () =>
                {
                    if (m_photoObject == null)
                    {
                        return;
                    }
                    OnCreateUI();
                    OnEnter();
                });
            }
            HeroPhotoMgr.Inst.Add(this);
        }
示例#2
0
 protected override void _Load()
 {
     for (int i = 0; i < m_csv.GetRows(); i++)
     {
         UIHeroShowEffectCsvData data = new UIHeroShowEffectCsvData();
         data.resId           = m_csv.GetIntData(i, (int)eUIHeroShowEffectCsv.resId);
         data.enterAnimaTime  = m_csv.GetFloatData(i, (int)eUIHeroShowEffectCsv.enterAnimaTime);
         data.enterAnimaName  = m_csv.GetData(i, (int)eUIHeroShowEffectCsv.enterAnimaId);
         data.enterEffectTime = m_csv.GetData(i, (int)eUIHeroShowEffectCsv.enterEffectTime);
         data.enterEffectId   = m_csv.GetData(i, (int)eUIHeroShowEffectCsv.enterEffectId);
         data.enterSpeakId    = m_csv.GetIntData(i, (int)eUIHeroShowEffectCsv.enterHeroSpeakId);
         data.clickAnimaName  = m_csv.GetData(i, (int)eUIHeroShowEffectCsv.clickAnimaId);
         data.clickEffectId   = m_csv.GetIntData(i, (int)eUIHeroShowEffectCsv.clickEffectId);
         data.idleEffectId    = m_csv.GetIntData(i, (int)eUIHeroShowEffectCsv.idleEffectId);
         data.bz = m_csv.GetData(i, (int)eUIHeroShowEffectCsv.bz);
         m_dicData.Add(data.resId, data);
     }
 }
示例#3
0
        public void LoadPre(UIHeroShowEffectCsvData data, Action loaded)
        {
            List <int> loadPre = new List <int>();
            int        resId   = data.resId;

            loadPre.Add(resId);

            EffectCsv effectCsv = CsvManager.Inst.GetCsv <EffectCsv>((int)eAllCSV.eAC_Effect);

            // 入场特效和声音
            string[] effectList = m_showEffectData.enterEffectId.Split('|');
            for (int i = 0; i < effectList.Length; i++)
            {
                int effectId;
                int.TryParse(effectList[i], out effectId);
                EffectCsvData enterEffect = effectCsv.GetData(effectId);
                if (enterEffect == null)
                {
                    Debug.LogWarning("英雄展示表配了特效id,但是特效表没有:" + effectId);
                }
                else
                {
                    if (enterEffect.resId != 0)
                    {
                        loadPre.Add(enterEffect.resId);
                    }
                    if (enterEffect.soundId != 0)
                    {
                        loadPre.Add(enterEffect.soundId);
                    }
                }
            }
            // 点击特效和声音
            int           clickEffect = m_showEffectData.clickEffectId;
            EffectCsvData eData       = effectCsv.GetData(clickEffect);

            if (eData == null)
            {
                Debug.LogWarning("英雄展示表配了特效id,但是特效表没有:" + clickEffect);
            }
            else
            {
                if (eData.resId != 0)
                {
                    loadPre.Add(eData.resId);
                }
                if (eData.soundId != 0)
                {
                    loadPre.Add(eData.soundId);
                }
            }

            m_preRes = new Resource[loadPre.Count];
            //Debug.Log("预加载数量:" + loadPre.Count);
            int curPreNum = 0;

            for (int i = 0; i < loadPre.Count; i++)
            {
                Resource tRes = ResourceFactory.Inst.LoadResource(loadPre[i], (res) =>
                {
                    curPreNum++;
                    if (curPreNum == loadPre.Count)
                    {
                        if (loaded != null)
                        {
                            loaded();
                        }
                    }
                });
                m_preRes[i] = tRes;
            }
        }