示例#1
0
文件: SoundCsv.cs 项目: mengtest/fs
 protected override void _Load()
 {
     m_dicData.Clear();
     for (int i = 0; i < m_csv.GetRows(); i++)
     {
         SoundCsvData data = new SoundCsvData();
         data.csvId      = m_csv.GetIntData(i, (int)eSoundCsv.csvId);
         data.type       = m_csv.GetIntData(i, (int)eSoundCsv.type);
         data.ResourceID = m_csv.GetIntData(i, (int)eSoundCsv.ResourceID);
         data.Loop       = m_csv.GetBoolData(i, (int)eSoundCsv.Loop);
         data.describe   = m_csv.GetData(i, (int)eSoundCsv.describe);
         if (m_dicData.ContainsKey(data.csvId))
         {
             Debug.LogError("重复ID:" + data.csvId);
             continue;
         }
         m_dicData.Add(data.csvId, data);
     }
 }
示例#2
0
        public int Play(int resId, Vector3 pos, SoundCsvData data, Action <Entity> initEnd = null, Action playEnd = null)
        {
            if (resId == 0)
            {
                return(0);
            }
            EntityBaseInfo bInfo = new EntityBaseInfo();

            bInfo.m_resID     = resId;
            bInfo.m_soundMute = m_dicTypeMute[(int)data.type];
            bInfo.m_soundType = (int)data.type;
            bInfo.m_soundLoop = data.Loop;
            bInfo.m_vPos      = pos;
            bInfo.m_ilayer    = (int)LusuoLayer.eEL_Sound;
            int         handle = EntityManager.Inst.CreateEntity(eEntityType.eSoundEntity, bInfo, initEnd);
            SoundEntity entity = (SoundEntity)EntityManager.Inst.GetEnity(handle);

            m_dicSoundEntity.Add(entity.m_hid, entity);
            entity.m_playEnd = playEnd;
            return(handle);
        }
示例#3
0
        public int PlaySound(int soundCsvId, Vector3 pos, Action <Entity> initEnd = null, Action playEnd = null)
        {
            if (soundCsvId == 0)
            {
                return(0);
            }
            SoundCsv sound = CsvManager.Inst.GetCsv <SoundCsv>((int)eAllCSV.eAC_Sound);

            if (sound == null)
            {
                return(0);
            }
            SoundCsvData data = sound.GetData(soundCsvId);

            if (data != null)
            {
                return(SoundManager.Inst.Play(data.ResourceID, pos, data, initEnd, playEnd));
            }
            else
            {
                //Debug.Log("音效表无此音乐:" + soundCsvId);
            }
            return(0);
        }