示例#1
0
        private void InitializeToolStrip()
        {
            this.InitializeImageList(this.toolStrip1);

            this.toolStrip1.Renderer = new RolloverItemRenderer();

            RolloverItem item = this.CreateRolloverItem(
                this.toolStrip1,
                "RolloverItem on ToolStrip",
                this.Font,
                infoIconKey,
                TextImageRelation.ImageBeforeText,
                exclIconKey);

            this.toolStrip1.Items.Add(item);

            item = this.CreateRolloverItem(
                this.toolStrip1,
                "RolloverItem on ToolStrip",
                this.Font,
                infoIconKey,
                TextImageRelation.ImageBeforeText,
                exclIconKey);

            this.toolStrip1.Items.Add(item);
        }
示例#2
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        // <snippet21>
        protected override void OnRenderItemImage(
            ToolStripItemImageRenderEventArgs e)
        {
            base.OnRenderItemImage(e);

            RolloverItem item = e.Item as RolloverItem;

            // If the ToolSTripItem is of type RolloverItem,
            // perform custom rendering for the image.
            if (item != null)
            {
                if (item.Clicked)
                {
                    // The item is in the clicked state, so
                    // draw the image as usual.
                    e.Graphics.DrawImage(
                        e.Image,
                        e.ImageRectangle.X,
                        e.ImageRectangle.Y);
                }
                else
                {
                    // In the unclicked state, gray out the image.
                    ControlPaint.DrawImageDisabled(
                        e.Graphics,
                        e.Image,
                        e.ImageRectangle.X,
                        e.ImageRectangle.Y,
                        item.BackColor);
                }
            }
        }
示例#3
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        // <snippet3>
        // This method handles the Click event for the button.
        // it selects the first item in the ToolStrip control
        // by using the ToolStripITem.Select method.
        private void button1_Click(object sender, EventArgs e)
        {
            RolloverItem item = this.toolStrip1.Items[0] as RolloverItem;

            if (item != null)
            {
                item.Select();

                this.Invalidate();
            }
        }
示例#4
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        private void InitializeContextMenu()
        {
            Font f = new System.Drawing.Font(
                "Arial",
                18f,
                FontStyle.Bold);

            ContextMenuStrip cms = new ContextMenuStrip();

            this.InitializeImageList(cms);

            cms.Renderer        = new RolloverItemRenderer();
            cms.AutoSize        = true;
            cms.ShowCheckMargin = false;
            cms.ShowImageMargin = false;

            RolloverItem item = this.CreateRolloverItem(
                cms,
                "RolloverItem on ContextMenuStrip",
                f,
                handIconKey,
                TextImageRelation.ImageBeforeText,
                exclIconKey);

            cms.Items.Add(item);

            item = this.CreateRolloverItem(
                cms,
                "Another RolloverItem on ContextMenuStrip",
                f,
                questionIconKey,
                TextImageRelation.ImageBeforeText,
                exclIconKey);

            cms.Items.Add(item);

            item = this.CreateRolloverItem(
                cms,
                "And another RolloverItem on ContextMenuStrip",
                f,
                warningIconKey,
                TextImageRelation.ImageBeforeText,
                exclIconKey);

            cms.Items.Add(item);

            cms.Closing += new ToolStripDropDownClosingEventHandler(cms_Closing);

            this.button1.ContextMenuStrip = cms;
        }
示例#5
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        // </snippet3>

        // <snippet2>
        // This utility method creates a RolloverItem
        // and adds it to a ToolStrip control.
        private RolloverItem CreateRolloverItem(
            ToolStrip owningToolStrip,
            string txt,
            Font f,
            string imgKey,
            TextImageRelation tir,
            string backImgKey)
        {
            RolloverItem item = new RolloverItem();

            item.Alignment = ToolStripItemAlignment.Left;
            item.AllowDrop = false;
            item.AutoSize  = true;

            item.BackgroundImage       = owningToolStrip.ImageList.Images[backImgKey];
            item.BackgroundImageLayout = ImageLayout.Center;
            item.DisplayStyle          = ToolStripItemDisplayStyle.ImageAndText;
            item.DoubleClickEnabled    = true;
            item.Enabled = true;
            item.Font    = f;

            // These assignments are equivalent. Each assigns an
            // image from the owning toolstrip's image list.
            item.ImageKey = imgKey;
            //item.Image = owningToolStrip.ImageList.Images[infoIconKey];
            //item.ImageIndex = owningToolStrip.ImageList.Images.IndexOfKey(infoIconKey);
            item.ImageScaling = ToolStripItemImageScaling.None;

            item.Owner             = owningToolStrip;
            item.Padding           = new Padding(2);
            item.Text              = txt;
            item.TextAlign         = ContentAlignment.MiddleLeft;
            item.TextDirection     = ToolStripTextDirection.Horizontal;
            item.TextImageRelation = tir;

            return(item);
        }
示例#6
0
        // </snippet21>

        // <snippet22>
        // This method defines the behavior for rendering the
        // background of a ToolStripItem. If the item is a
        // RolloverItem, it paints the item's BackgroundImage
        // centered in the client area. If the mouse is in the
        // item's client area, a border is drawn around it.
        // If the item is on a drop-down or if it is on the
        // overflow, a gradient is painted in the background.
        protected override void OnRenderItemBackground(
            ToolStripItemRenderEventArgs e)
        {
            base.OnRenderItemBackground(e);

            RolloverItem item = e.Item as RolloverItem;

            // If the ToolSTripItem is of type RolloverItem,
            // perform custom rendering for the background.
            if (item != null)
            {
                if (item.Placement == ToolStripItemPlacement.Overflow ||
                    item.IsOnDropDown)
                {
                    using (LinearGradientBrush b = new LinearGradientBrush(
                               item.ContentRectangle,
                               Color.Salmon,
                               Color.DarkRed,
                               0f,
                               false))
                    {
                        e.Graphics.FillRectangle(b, item.ContentRectangle);
                    }
                }

                // The RolloverItem control only supports
                // the ImageLayout.Center setting for the
                // BackgroundImage property.
                if (item.BackgroundImageLayout == ImageLayout.Center)
                {
                    // Get references to the item's ContentRectangle
                    // and BackgroundImage, for convenience.
                    Rectangle cr  = item.ContentRectangle;
                    Image     bgi = item.BackgroundImage;

                    // Compute the center of the item's ContentRectangle.
                    int centerX = (cr.Width - bgi.Width) / 2;
                    int centerY = (cr.Height - bgi.Height) / 2;

                    // If the item is selected, draw the background
                    // image as usual. Otherwise, draw it as disabled.
                    if (item.Selected)
                    {
                        e.Graphics.DrawImage(bgi, centerX, centerY);
                    }
                    else
                    {
                        ControlPaint.DrawImageDisabled(
                            e.Graphics,
                            bgi,
                            centerX,
                            centerY,
                            item.BackColor);
                    }
                }

                // If the item is in the rollover state,
                // draw a border around it.
                if (item.Rollover)
                {
                    ControlPaint.DrawFocusRectangle(
                        e.Graphics,
                        item.ContentRectangle);
                }
            }
        }