public FreeDragState (SharedStateData stateData) : base(stateData) { this.stateData = stateData; heightMaker = UnityEngine.Object.Instantiate<BuilderHeightMarker>(ScriptableSingleton<AssetManager>.Instance.builderHeightMarkerGO); heightMaker.attachedTo = stateData.Selected.transform; heightMaker.heightChangeDelta = .1f; TrackNode trackNode = stateData.Selected.gameObject.GetComponent<TrackNode> (); var previousSegment = trackNode.trackSegmentModify.GetPreviousSegment (true); Transform p3hook = null; if (trackNode.nodePoint == TrackNode.NodeType.P1) { p3hook = previousSegment.GetLastCurve.P3.transform; } else if (trackNode.nodePoint == TrackNode.NodeType.P2) { p3hook = trackNode.trackCurve.P3.transform; } if (p3hook != stateData.Selected.transform && p3hook != null) { p3HeightMarker = UnityEngine.Object.Instantiate<BuilderHeightMarker> (ScriptableSingleton<AssetManager>.Instance.builderHeightMarkerGO); p3HeightMarker.attachedTo = p3hook; p3HeightMarker.heightChangeDelta = .01f; } }
public FreeDragWithSmoothing (SharedStateData stateData) : base(stateData) { this.stateData = stateData; heightMarker = UnityEngine.Object.Instantiate<BuilderHeightMarker>(ScriptableSingleton<AssetManager>.Instance.builderHeightMarkerGO); heightMarker.attachedTo = stateData.Selected.transform; heightMarker.heightChangeDelta = .01f; }
public DraggableState (SharedStateData stateData) { this.stateData = stateData; var ray = Camera.main.ScreenPointToRay (Input.mousePosition); Vector3 point = ray.GetPoint (stateData.Distance); Vector3 position = Vector3.zero; if (Input.GetKey (Main.configuration.settings.verticalKey)) { stateData.Offset = new Vector3(stateData.Offset.x,stateData.Selected.transform.position.y - point.y, stateData.Offset.z); verticalDragState = true; } }
public IdleState (SharedStateData stateData) { this.stateData = new SharedStateData (); this.stateData.SetActiveNode(stateData.ActiveNode); }
public LinearDragState (SharedStateData stateData) { this.stateData = stateData; }
public ConsumeExtrudeNodeState (SharedStateData stateData) { this.stateData = stateData; }
public RotationState (SharedStateData stateData) { this.stateData = stateData; }