/// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     ballsimulation = new BallSimulation();
     ballview = new Ballview(graphics, ballsimulation,Content);
     // TODO: use this.Content to load your game content here
 }
示例#2
0
        //Loads the sprites aswell as creating the board.
        public Ballview(GraphicsDeviceManager graphics, BallSimulation ballsimulation, ContentManager Content)
        {
            ball = Content.Load<Texture2D>("BALL.png");

            box = new Texture2D(graphics.GraphicsDevice,1,1);
            box.SetData<Color>(new Color[]
                {
                    Color.White
                });
                camera = new Camera(graphics.GraphicsDevice.Viewport);
                ballSimulation = ballsimulation;
        }