/// <summary> /// Event handler for when the Load Game menu entry is selected. /// </summary> void LoadGameMenuEntrySelected(object sender, EventArgs e) { SaveLoadScreen loadGameScreen = new SaveLoadScreen(SaveLoadScreen.SaveLoadScreenMode.Load); loadGameScreen.LoadingSaveGame += new SaveLoadScreen.LoadingSaveGameHandler( loadGameScreen_LoadingSaveGame); ScreenManager.AddScreen(loadGameScreen); }