/// <summary> /// Allows the game to perform any initialization it needs to /// before starting to run. This is where it can query for any required /// services and load any non-graphic related content. Calling base.Initialize /// will enumerate through any components and initialize them as well. /// </summary> protected override void Initialize() { InputManager.Initialize(); base.Initialize(); TileEngine.Viewport = graphics.GraphicsDevice.Viewport; screenManager.AddScreen(new MainMenuScreen()); }