// add an amount to stat value public void AddValue(float amount) { if (_isWizard && _oneHealthTriggerWizard) { ProcessWizardSpared(); } else { if (_isPhoenix) { _currentValue = _maxValue; GetComponent <ItemDropper>().DropGoodItem(); //_shieldActive = true; gameObject.tag = "Untagged"; ActionBarUIController.Instance.HideFireboltFlash(); ActionBarUIController.Instance.HideHealFlash(); _oneHealthComController.ComEventTrigger(1, true); } else { if (amount < 0) { Debug.LogError("Stats AddValue Error: Attempting to add negative amounts to stat!"); } // verify addition of value not above max float tempVal = amount + _currentValue; if (amount > _maxValue || tempVal > _maxValue) { _currentValue = _maxValue; } else { _currentValue = tempVal; } } UpdateUI(); } }