public void Add(TurnTaker turnTaker) { TurnTakers.Add(turnTaker); }
public WaitAllTurns(TurnTaker turnTaker) { TurnTaker = turnTaker; }
public ActionQueue(SceneGame world) { World = world; WorldTurnTaker = new TurnTakerWorld(this, world); }
public TurnForceSkill(Turn root, TurnTaker turnTaker, Skill skill) : base(root, turnTaker) { Skill = skill; }
public TurnForceSkill(ActionQueue queue, TurnTaker turnTaker, Skill skill) : base(queue, turnTaker) { Skill = skill; }
public Turn(Turn root, TurnTaker turnTaker) { Queue = root.Queue; TurnTaker = turnTaker; Root = root; }
public Turn(ActionQueue queue, TurnTaker turnTaker) { Queue = queue; TurnTaker = turnTaker; }