public Controller(GraphicsDeviceManager graphics) { this.graphics = graphics; map = new Map(this, STARTMAPSIZE + level * 2); player = new Player(this); camera = new Camera(this, player.position, 32); player.health = player.maxHealth; map.CreateRandomLevel(3 + (int)level / 2, 2 + (int)level / 10, 2 + (int)level / 10, 3 + (int)level / 10, 3 + (int)level / 10); inv = new Inventory(this); inventory = inv.inventory; }