public Item() { equiped = false; name = ""; requirements = null; bonus = null; }
public SaveCharacter() { location = new Point(0, 0); stats = new d3vector(); inventory = new Item[4, 5]; equip = new Equipment(); }
//constructor public Item(String Name, d3vector Requirements, Osobini Bonus, int mValue, int value, String img) { this.img_Path = img; this.value = value; this.mValue = mValue; this.equiped = false; name = Name; requirements = Requirements; bonus = Bonus; }
public SaveCharacter(int Level, int Level_progress, Point Location, d3vector Stats, Item[,] Inventory, Equipment Equip, int Unused, int Gold, int health) { level = Level; level_progress = Level_progress; location = Location; stats = Stats; inventory = Inventory; equip = Equip; unused = Unused; gold = Gold; this.health = health; }