public override void Draw(SceneGame scene) { var memory = Player.Memory; SpriteReference cursor = SpriteLoader.Instance.AddSprite("content/cursor"); SpriteReference textbox = SpriteLoader.Instance.AddSprite("content/ui_box"); SpriteReference flagEquipped = SpriteLoader.Instance.AddSprite("content/flag_equip"); int edgeDistance = 75; int width = scene.Viewport.Width - edgeDistance * 2; int height = 16 * Math.Max(Items.Count, 1); int x = edgeDistance; int y = (scene.Viewport.Height - height) / 2; float openCoeff = Math.Min(Ticks / 7f, 1f); float openResize = MathHelper.Lerp(-0.5f, 0.0f, openCoeff); RectangleF rect = new RectangleF(x, y, width, height); rect.Inflate(rect.Width * openResize, rect.Height * openResize); if (openCoeff > 0) { scene.DrawUI(textbox, rect.ToRectangle(), Color.White); } int i = 0; if (openCoeff >= 1) { if (Items.Count <= 0) { scene.DrawText("You haven't anything.", new Vector2(x, y), Alignment.Left, new TextParameters().SetConstraints(width - 32, 16).SetBold(true).SetColor(Color.LightGray, Color.Black)); } foreach (var menupoint in Items) { var item = menupoint.Representative; if (CombineSelections.Any(selection => selection.Stack == menupoint)) { var combineSelection = CombineSelections.Find(selection => selection.Stack == menupoint); if (Ticks % 2 == 0) { scene.SpriteBatch.Draw(cursor.Texture, new Vector2(x + 6, y + i * 16), cursor.GetFrameRect(0), Color.White); } item = combineSelection.Item; } if (menupoint == Selection.Stack) { scene.SpriteBatch.Draw(cursor.Texture, new Vector2(x + 0, y + i * 16), cursor.GetFrameRect(0), Color.White); item = Selection.Item; } int selectedItems = CombineSelections.Count(selection => selection.Stack == menupoint); item.DrawIcon(scene, new Vector2(x + 16 + 8, y + i * 16 + 8)); if (item == Player.Weapon) { scene.DrawSprite(flagEquipped, 0, new Vector2(x + 16, y + i * 16), SpriteEffects.None, 0); } if (selectedItems > 1) { scene.DrawText(Game.ConvertToSmallPixelText(selectedItems.ToString()), new Vector2(x + 32, y + i * 16), Alignment.Right, new TextParameters().SetColor(Color.White, Color.Black)); } scene.DrawText($"{memory.GetName(item)} x{menupoint.Count}", new Vector2(x + 32, y + i * 16), Alignment.Left, new TextParameters().SetConstraints(width - 32, 16).SetBold(true).SetColor(Color.White, Color.Black)); i++; } } }
public override void Draw(SceneGame scene) { SpriteReference cursor = SpriteLoader.Instance.AddSprite("content/cursor"); SpriteReference textbox = SpriteLoader.Instance.AddSprite("content/ui_box"); int edgeDistance = 50; int width = scene.Viewport.Width - edgeDistance * 2; int height = 16 * Actions.Count; int x = edgeDistance; int y = (scene.Viewport.Height - height) / 2; float openCoeff = Math.Min(Ticks / 7f, 1f); float openResize = MathHelper.Lerp(-0.5f, 0.0f, openCoeff); RectangleF rect = new RectangleF(x, y, width, height); rect.Inflate(rect.Width * openResize, rect.Height * openResize); if (openCoeff > 0) { scene.DrawUI(textbox, rect.ToRectangle(), Color.White); } int i = 0; if (openCoeff >= 1) { foreach (var menupoint in Actions) { if (menupoint == SelectedAction) { scene.SpriteBatch.Draw(cursor.Texture, new Vector2(x + 0, y + i * 16), cursor.GetFrameRect(0), Color.White); } scene.DrawText(menupoint.Name, new Vector2(x + 32, y + i * 16), Alignment.Left, new TextParameters().SetConstraints(width - 32, 16).SetBold(true).SetColor(Color.White, Color.Black)); i++; } } }