public BlueDemon(GameWorld world, Vector2 position) : base(world, position) { AI = new AIEnemyHuman(this); Weapon = new WeaponFireSword(20, new Vector2(10, 40)); CurrentAction = new ActionIdle(this); InitHealth(80); }
//public override bool Attacking => CurrentAction is ActionAttack; public MoaiMan(GameWorld world, Vector2 position) : base(world, position) { //Weapon = new WeaponWandOrange(10, 16, new Vector2(8, 32)); //Weapon = new WeaponUnarmed(10, 14, new Vector2(7, 28)); AI = new AIEnemyHuman(this); Weapon = Weapon.PresetWeaponList[Random.Next(0, Weapon.PresetWeaponList.Length - 1)]; //Weapon = new WeaponKatana(15, new Vector2(10, 40)); //Weapon = new WeaponRapier(15, new Vector2(10, 40)); //Weapon = new WeaponAlchemicalGauntlet(10, new Vector2(6, 4)); CurrentAction = new ActionIdle(this); InitHealth(80); }