public Event(Scene scene, Playing playing, TextBox textBox, int id, string tag, string command) { this.scene = scene; this.playing = playing; this.textBox = textBox; this.id = id; this.tag = tag; this.command = command; }
public Scene(Playing playing, TextBox textBox) { this.textBox = textBox; this.playing = playing; this.constructor = new Constructor(string.Format("Level{0}.csv", level)); dimensions = constructor.getDimensions(); string[] ioArray = File.ReadAllText(string.Format("Content//Level{0}Event.csv", level)).Split('\n'); triggerArray = new int[(ioArray[0].Length + 1) / 2, ioArray.GetLength(0)]; for (int i = 0; i < ioArray.Length; i++) { string[] lineSplit = ioArray[i].Split(','); for (int j = 0; j < lineSplit.Length; j++) { triggerArray[j, i] = Convert.ToInt16(lineSplit[j]); } } processXML("jail", level); }
public Unpaused(Playing playing, Scene scene, Player player, List<Enemy> enemies, List<Item> items, List<Particle> particles, List<Projectile> projectiles, TextBox textBox, List<Box> boxes, List<StaticObject> staticObjects) { this.playing = playing; this.player = player; this.enemies = enemies; this.projectiles = projectiles; this.items = items; this.particles = particles; this.scene = scene; this.textBox = textBox; this.boxes = boxes; this.staticObjects = staticObjects; this.tag = "Unpaused"; }