public void UpdateExtraInfo() { int totalChoice = CurrentPage * SpacesPerPage + CurrentChoice; if (totalChoice > 0) { int species = startChars[totalChoice - 1]; MonsterData monsterData = DataManager.Instance.GetMonster(species); int formSlot = FormSetting; List <int> forms = CharaDetailMenu.GetPossibleForms(monsterData); if (formSlot > forms.Count) { formSlot = forms.Count - 1; } int formIndex = formSlot > -1 ? forms[formSlot] : -1; int genderFormIndex = CharaDetailMenu.GetGenderFormIndex(monsterData, formSlot, forms); Gender gender = CharaDetailMenu.LimitGender(monsterData, genderFormIndex, GenderSetting); int intrinsicFormIndex = CharaDetailMenu.GetIntrinsicFormIndex(monsterData, formSlot, forms); int intrinsic = CharaDetailMenu.LimitIntrinsic(monsterData, intrinsicFormIndex, IntrinsicSetting); Portrait.Speaker = new MonsterID(startChars[totalChoice - 1], formIndex > -1 ? formIndex : 0, SkinSetting, gender); string formString = ""; if (formIndex > -1) { formString = monsterData.Forms[formIndex].FormName.ToLocal(); } string intrinsicString = ""; if (intrinsic > -1) { if (intrinsicFormIndex == -1) { intrinsicString = Text.FormatKey("MENU_CHARA_INTRINSIC", intrinsic); } else { if (intrinsic == 0) { intrinsicString = DataManager.Instance.GetIntrinsic(monsterData.Forms[intrinsicFormIndex].Intrinsic1).Name.ToLocal(); } else if (intrinsic == 1) { intrinsicString = DataManager.Instance.GetIntrinsic(monsterData.Forms[intrinsicFormIndex].Intrinsic2).Name.ToLocal(); } else { intrinsicString = DataManager.Instance.GetIntrinsic(monsterData.Forms[intrinsicFormIndex].Intrinsic3).Name.ToLocal(); } } } infoMenu.SetDetails(formString, SkinSetting, gender, intrinsicString); } else { Portrait.Speaker = new MonsterID(); infoMenu.SetDetails("", -1, Gender.Unknown, ""); } }
public IEnumerator <YieldInstruction> Begin(int choice, string name) { GameManager.Instance.BGM("", true); yield return(CoroutineManager.Instance.StartCoroutine(GameManager.Instance.FadeOut(false))); GameProgress save = new RogueProgress(seed.HasValue ? seed.Value : MathUtils.Rand.NextUInt64(), Guid.NewGuid().ToString().ToUpper(), seed.HasValue); for (int ii = 0; ii < DataManager.Instance.DataIndices[DataManager.DataType.Zone].Count; ii++) { save.DungeonUnlocks[ii] = DataManager.Instance.Save.DungeonUnlocks[ii]; } DataManager.Instance.SetProgress(save); DataManager.Instance.Save.ActiveTeam = new ExplorerTeam(); DataManager.Instance.Save.ActiveTeam.SetRank(0); DataManager.Instance.Save.ActiveTeam.Name = team; MonsterData monsterData = DataManager.Instance.GetMonster(choice); int formSlot = FormSetting; List <int> forms = CharaDetailMenu.GetPossibleForms(monsterData); if (formSlot >= forms.Count) { formSlot = forms.Count - 1; } if (formSlot == -1) { formSlot = MathUtils.Rand.Next(forms.Count); } int formIndex = forms[formSlot]; Gender gender = CharaDetailMenu.LimitGender(monsterData, formIndex, GenderSetting); if (gender == Gender.Unknown) { gender = monsterData.Forms[formIndex].RollGender(MathUtils.Rand); } int intrinsicSlot = CharaDetailMenu.LimitIntrinsic(monsterData, formIndex, IntrinsicSetting); int intrinsic = 0; if (intrinsicSlot == -1) { intrinsic = monsterData.Forms[formIndex].RollIntrinsic(MathUtils.Rand, 3); } else if (intrinsicSlot == 0) { intrinsic = monsterData.Forms[formIndex].Intrinsic1; } else if (intrinsicSlot == 1) { intrinsic = monsterData.Forms[formIndex].Intrinsic2; } else { intrinsic = monsterData.Forms[formIndex].Intrinsic3; } Character newChar = DataManager.Instance.Save.ActiveTeam.CreatePlayer(MathUtils.Rand, new MonsterID(choice, formIndex, SkinSetting, gender), DataManager.Instance.StartLevel, intrinsic, DataManager.Instance.StartPersonality); newChar.Nickname = name; DataManager.Instance.Save.ActiveTeam.Players.Add(newChar); DataManager.Instance.Save.RegisterMonster(DataManager.Instance.Save.ActiveTeam.Players[0].BaseForm.Species); DataManager.Instance.Save.StartDate = String.Format("{0:yyyy-MM-dd_HH-mm-ss}", DateTime.Now); DataManager.Instance.MsgLog.Clear(); yield return(CoroutineManager.Instance.StartCoroutine(GameManager.Instance.BeginGameInSegment(new ZoneLoc(chosenDest, new SegLoc()), GameProgress.DungeonStakes.Risk, true, false))); }