public void OpenMap() { MapEditForm = new MapEditForm(); ViewModels.MapEditViewModel vm = new ViewModels.MapEditViewModel(); MapEditForm.DataContext = vm; vm.LoadFromCurrentMap(); MapEditForm.Show(); }
private IEnumerator <YieldInstruction> resetEditors() { GroundEditForm = null; MapEditForm = null; yield return(CoroutineManager.Instance.StartCoroutine(GameManager.Instance.RestartToTitle())); }