private void Switch(int a, int b) { PriorityElement obj = Collection[a]; Collection[a] = Collection[b]; Collection[b] = obj; }
public void btnDown_Click() { if (SelectedIndex < 0) { return; } int boxIndex = SelectedIndex; Priority priority = Collection[boxIndex].Priority; Priority currentPriority = priority; if (boxIndex == Collection.Count - 1 || Collection[boxIndex].Priority != Collection[boxIndex + 1].Priority) { Priority newPriority = (boxIndex < Collection.Count - 1) ? Collection[boxIndex + 1].Priority : new Priority(currentPriority[0] + 1); Priority nextPriority = getNextPriority(currentPriority, newPriority); object obj = Collection[boxIndex].Value; Collection[boxIndex] = new PriorityElement(StringConv, nextPriority, obj); SelectedIndex = boxIndex; } else { int selectedIndex = SelectedIndex; Switch(boxIndex, boxIndex + 1); SelectedIndex = selectedIndex + 1; } }
private void changePriority(Priority priority, int index, Priority newPriority) { PriorityElement item = Collection[index]; Collection.RemoveAt(index); int newBoxIndex = findBoxIndex(newPriority, 0); Collection.Insert(newBoxIndex, new PriorityElement(StringConv, newPriority, item.Value)); SelectedIndex = newBoxIndex; }
private void editItem(Priority priority, int index, object element) { Collection[index] = new PriorityElement(StringConv, priority, element); SelectedIndex = index; }