private void StandardSystemSetup() { rb = new RogueBase(); rb.SetupSystem(); //Minimum debug if(Game.Config.DebugMode) LogFile.Log.DebugLevel = 4; else LogFile.Log.DebugLevel = 1; }
private void StandardGameSetup() { rb = new RogueBase(); rb.SetupSystem(); Game.Dungeon = new Dungeon(); Game.Dungeon.Player.LocationLevel = 0; Screen.Instance.SeeAllMonsters = true; Screen.Instance.SeeAllMap = true; }