public PathToPlayer(Player player, IMap map, Texture2D sprite) { _player = player; _map = map; _sprite = sprite; _pathFinder = new PathFinder(map); }
public CombatManager(Player player, List<AggressiveEnemy> aggressiveEnemies) { _player = player; _aggressiveEnemies = aggressiveEnemies; }
private void addPlayer(Cell startingCell) { _player = new Player { X = startingCell.X, Y = startingCell.Y, Scale = 1f, Sprite = this.Content.Load<Texture2D>("character"), speed = 1, ArmorClass = 15, AttackBonus = 1, Damage = Dice.Parse("2d4"), Health = 50, Name = "Mr. Rogue" }; }