private static void ConvertPackageRebuilding(string unpackedDir, string targetFileName, Platform targetPlatform, string appId) { var data = DLCPackageData.LoadFromFile(unpackedDir, targetPlatform); if (!targetPlatform.IsConsole) { data.AppId = appId; } //Build RocksmithToolkitLib.DLCPackage.DLCPackageCreator.Generate(targetFileName, data, new Platform(targetPlatform.platform, GameVersion.RS2014)); }