示例#1
0
        /// <summary>
        /// Cycle the volume pump moving VolumeSetting liters from the input to the output
        /// </summary>
        public override void Tick()
        {
            // Bail now if there's nothing to do.
            if (InputAtmosphere == null || OutputAtmosphere == null || InputAtmosphere.PressureGassesAndLiquidsInPa < 1 || VolumeSetting == 0)
            {
                return;
            }

            // Pull the mixture from the input side.
            GasMixture mix = InputAtmosphere.Remove(InputAtmosphere.TotalMoles * VolumeSetting / (VolumeSetting + InputAtmosphere.Volume)) ?? new GasMixture();

            float work = 0;                                             // Work done in Joules
            float p1   = InputAtmosphere.PressureGassesAndLiquidsInPa;  // Initial Pressure
            float p2   = OutputAtmosphere.PressureGassesAndLiquidsInPa; // Final Pressure

            // If the output has a lower pressure then the input no work needs to be done and the mixture can simply be moved.
            if (p1 < p2)
            {
                float v1 = VolumeSetting;   // Inital volume
                float v2;                   // Final volume. Not used but potentially could be if a second stage of compression INTO the Output side gets implemented.

                // Compression consumes energy, calculate that here
                work = ThermodynamicHelpers.AdiabaticPressureChange(p1, v1, p2, out v2);
            }

            // Add the consumed energy to the mixture as heat
            mix.AddEnergy(work);

            // And feed that mixture into the output
            OutputAtmosphere.Add(mix);

            this.UsedPower = work;
        }
示例#2
0
        /// <summary>
        /// Simulates the flow from the InputAtmosphere to the OutputAtmosphere (or reverse if the valve is bidirectional) over Timestep seconds.
        /// </summary>
        public override void Tick()
        {
            if (InputAtmosphere == null || OutputAtmosphere == null)
            {
                return;
            }

            // Get the input/output pressures and check if the flow is going to be reversed.
            float pressureIn  = InputAtmosphere.PressureGassesAndLiquidsInPa;
            float pressureOut = OutputAtmosphere.PressureGassesAndLiquidsInPa;
            bool  reverseFlow = pressureOut > pressureIn;

            if (Bidirectional && reverseFlow)
            {
                float t = pressureIn; pressureIn = pressureOut; pressureOut = t;
            }
            else if (!Bidirectional && reverseFlow)
            {
                return;                                     // No flow in reverse
            }
            // Get the gas density of the input atmosphere, will be needed to calculate molar flow
            float gasDensity = ThermodynamicHelpers.MolarGasDensity(
                (reverseFlow ? OutputAtmosphere : InputAtmosphere).GasMixture);

            // Iterate the flow calculations based on how accurate the simulation should be.
            for (int i = 0; i < Fidelity; i++)
            {
                if (reverseFlow)
                {
                    pressureIn  = OutputAtmosphere.PressureGassesAndLiquidsInPa;
                    pressureOut = InputAtmosphere.PressureGassesAndLiquidsInPa;
                }
                else
                {
                    pressureIn  = InputAtmosphere.PressureGassesAndLiquidsInPa;
                    pressureOut = OutputAtmosphere.PressureGassesAndLiquidsInPa;
                }

                float massFlow    = CalculateFlowRate(pressureIn, pressureOut);
                float moleFLow    = massFlow / gasDensity;
                float molesToMove = moleFLow * Timestep / Fidelity;
                if (reverseFlow)
                {
                    InputAtmosphere.Add(OutputAtmosphere.Remove(molesToMove));
                }
                else
                {
                    OutputAtmosphere.Add(InputAtmosphere.Remove(molesToMove));
                }
            }
        }