private void Start() { levelCreator = LevelCreator.singleton; viewHandler = ViewHandler.singleton; viewHandler.ViewRotated += Rotate; }
private void Start() { levelCreator = LevelCreator.singleton; fileHandler = new LevelFileHandler(); levelCreator.RangeExceeded += RangeExceeded; }
private void Start() { creator = GetComponent <LevelCreator>(); Init(); }