/// <summary> /// Constructor! /// </summary> public GameState(GameTick fromSequence, GameTick toSequence, List <EntityState> entities, List <PlayerState> players, List <EntityUid> deletions, GameStateMapData mapData) { FromSequence = fromSequence; ToSequence = toSequence; EntityStates = entities; PlayerStates = players; EntityDeletions = deletions; MapData = mapData; }
/// <summary> /// Constructor! /// </summary> public GameState(GameTick fromSequence, GameTick toSequence, uint lastInput, EntityState[] entities, PlayerState[] players, EntityUid[] deletions, GameStateMapData mapData) { FromSequence = fromSequence; ToSequence = toSequence; LastProcessedInput = lastInput; EntityStates = entities; PlayerStates = players; EntityDeletions = deletions; MapData = mapData; }