//Constructor public Battlefield() { fleet = new Fleet(); herd = new Herd(); }
//// member variables - Has A //List<Weapon> nameofweaponsinList; // The Battlefield has 3 weapons to use //// constructor - Spawner public Battlefield() { theFleet = new Fleet(); theHerd = new Herd(); }
public Battlefield(Herd dinosCreator, Fleet robosCreator) { dinosaurs = dinosCreator; robots = robosCreator; }
// Instantiate these variables in the constructor public Battlefield() { Fleet robots = new Fleet(); Herd dinosaurs = new Herd(); }
public Fleet robotSquad; //calling in the herd class to be used in the battlefield class/object public Battlefield() { dinoSquad = new Herd(); // this is a new Herd robotSquad = new Fleet(); // this is a new Fleet }
//constructor public BattleField() { herd = new Herd(); fleet = new Fleet(); }
public Battlefield() { herd = new Herd(); fleet = new Fleet(); dinoAttack = new DinoWeapon(); }
//CONSTRUCTOR SPAWNning in ? public Battlefield(Fleet fleet, Herd herd) { fleet = new Fleet(); herd = new Herd(); }