示例#1
0
 public abstract float HumanChooseAttackType(Warrior warrior, Random rng, Battlefield currentBattlefield);
示例#2
0
        static void Main(string[] args)
        {
            Battlefield game = new Battlefield();

            game.RunGame();
        }
        static void Main(string[] args)
        {
            Battlefield battlefield = new Battlefield();

            battlefield.Battle();
        }
示例#4
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        // Human attack consisting of choosing attack type. Calls GetHit method on target robot.
        public override float HumanChooseAttackType(Warrior targetWarrior, Random rng, Battlefield battlefield)
        {
            // Set to 0 in case of miss.
            float hitAmount = 0f;
            int   selection;
            bool  valid = false;

            // Verify input is valid before continuing.
            do
            {
                Console.WriteLine("Choose an Attack: ");
                for (int i = 0; i < attackTypes.Length; i++)
                {
                    Console.WriteLine($"{i + 1}) {attackTypes[i]} Hit Chance: {attackTypeModifierHitChance[i]}%  Bonus: x{attackTypesModifiers[i]} damage");
                }
                valid = Int32.TryParse(Console.ReadLine(), out selection);
                if (valid)
                {
                    valid = (selection > 0 && selection <= attackTypes.Length);
                    selection--;
                }
                if (!valid)
                {
                    battlefield.UpdateStatsDisplay();
                }
            } while (!valid);
            // Calculate if the attack hits based on attack type hit chace.
            if (rng.Next(101) < attackTypeModifierHitChance[selection])
            {
                // Calculate damage based on attack type modifier bonus.
                hitAmount = AttackPower * attackTypesModifiers[selection];
            }
            return(targetWarrior.GetHit(this, hitAmount));
        }
示例#5
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        static void Main(string[] args)
        {
            Battlefield newBattle = new Battlefield();

            newBattle.MainMenu();
        }
 public Game()
 {
     battlefield = new Battlefield();
 }
        static void Main(string[] args)
        {
            Battlefield warzone = new Battlefield();

            warzone.RunGame();
        }
示例#8
0
 public override float HumanChooseAttackType(Warrior warrior, Random rng, Battlefield currentBattlefield)
 {
     throw new NotImplementedException();
 }