public object Clone() { var fixture = new LightTestFixture(); fixture.Name = Name; fixture.Setup = (Script)Setup.Clone(); fixture.TearDown = (Script)TearDown.Clone(); fixture.OneTimeSetup = (Script)OneTimeSetup.Clone(); fixture.OneTimeTeardown = (Script)OneTimeTeardown.Clone(); foreach (var test in Tests) { fixture.Tests.Add((Script)test.Clone()); } ((IHaveGuid)fixture.Setup).RegenerateGuid(); ((IHaveGuid)fixture.TearDown).RegenerateGuid(); ((IHaveGuid)fixture.OneTimeSetup).RegenerateGuid(); ((IHaveGuid)fixture.OneTimeTeardown).RegenerateGuid(); fixture.Tests.RegenerateGuids(); fixture.Guid = Guid; return(fixture); }
public TestFixture ApplyLightFixtureValues(LightTestFixture t) { m_LoadedScripts.Clear(); Name = t.Name; Guid = t.Guid == default(Guid) ? Guid : t.Guid; AddScript(t.Setup); AddScript(t.TearDown); AddScript(t.OneTimeSetup); AddScript(t.OneTimeTeardown); foreach (var test in t.Tests) { AddScript(test); } m_IsDirty = false; return(this); }