/// <summary> /// Allows the game to perform any initialization it needs to /// before starting to run. This is where it can query for any required services /// and load any non-graphics related content. Calling base.Initialize will /// enumerate through any components and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); // Initialize sound engine GameSound.Initialize(); // Create and set a startup screen... // If you want to change startup screen, // change to new FirstStageScreen, etc. ScreenManager.AddScreen(new MainMenuScreen(), true); }