public TextureInPoint( CachedTexture texture, Quadrangle quadrangle )
 {
     this._angel = 0.0f;
     this._texture = texture;
     this._quadrangle = quadrangle;
     this.CalculateBlocks();
     this._width = 0.01f;
     this._heigth = 0.01f;
 }
        public CachedTexture Load( string assetName )
        {
            var texture = default( CachedTexture );
            if ( this._textures.TryGetValue( assetName, out texture ) )
            {
                return texture;
            }

            texture = new CachedTexture( assetName ) { Textrue = this._contentManager.Load<Texture2D>( assetName ) };
            this._textures.Add( assetName, texture );
            return texture;
        }