/// <summary> /// Handle click on done button /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void doneButton_Click(object sender, RoutedEventArgs e) { //save User input into variables if (playersCountUpDownButton != null) playersCount = (int)playersCountUpDownButton.Value; if (textboxPlayer1 != null) names[0] = textboxPlayer1.Text; if (textboxPlayer2 != null) names[1] = textboxPlayer2.Text; if (textboxPlayer3 != null) names[2] = textboxPlayer3.Text; if (textboxPlayer4 != null) names[3] = textboxPlayer4.Text; if (textboxPlayer5 != null) names[4] = textboxPlayer5.Text; if (textboxPlayer6 != null) names[5] = textboxPlayer6.Text; //save aquired data saveData(); //load default page DefaultPage newPage = new DefaultPage(); this.NavigationService.Navigate(newPage); }
/// <summary> /// Handling of continue button /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void continueButton_Click(object sender, RoutedEventArgs e) { DefaultPage newPage = new DefaultPage(); this.NavigationService.Navigate(newPage); }