private void ResetState() { serializedObject.Update(); serializableEntityStateReference.stringValue = typeof(Idle).AssemblyQualifiedName; selectedState = null; serializedObject.ApplyModifiedProperties(); }
private void SetState(TreeListItem in_item) { serializedObject.Update(); selectedState = in_item.DataContext as EntityStateTreeView.EntityStateTreeInfo; serializableEntityStateReference.stringValue = selectedState.fullName; serializedObject.ApplyModifiedProperties(); }