private void AttemptGrant(CharacterBody body) { if (!NetworkServer.active) { Debug.LogWarning("[Server] function 'System.Void RoR2.GenericPickupController::AttemptGrant(RoR2.CharacterBody)' called on client"); return; } PickupDef pickupDef = PickupCatalog.GetPickupDef(this.pickupIndex); if (pickupDef.itemIndex != ItemIndex.None) { using (IEnumerator <TeamComponent> enumerator = TeamComponent.GetTeamMembers(TeamIndex.Player).GetEnumerator()) { while (enumerator.MoveNext()) { TeamComponent teamComponent = enumerator.Current; body = teamComponent.GetComponent <CharacterBody>(); if (teamComponent && teamComponent.teamIndex == TeamIndex.Player) { Inventory inventory = body.inventory; if (inventory) { this.consumed = true; this.GrantItem(body, inventory); } } } return; } } TeamComponent teamComponent2 = body.GetComponent <TeamComponent>(); if (teamComponent2 && teamComponent2.teamIndex == TeamIndex.Player) { Inventory inventory2 = body.inventory; if (inventory2) { this.consumed = true; if (pickupDef.equipmentIndex != EquipmentIndex.None) { this.GrantEquipment(body, inventory2); } if (pickupDef.artifactIndex != ArtifactIndex.None) { this.GrantArtifact(body, pickupDef.artifactIndex); } if (pickupDef.coinValue != 0U) { this.GrantLunarCoin(body, pickupDef.coinValue); } } } }
// Token: 0x06000EBA RID: 3770 RVA: 0x0004190C File Offset: 0x0003FB0C private void ScheduleIntensityCalculation(GameObject targetBodyObject) { if (!targetBodyObject) { return; } ReadOnlyCollection <TeamComponent> teamMembers = TeamComponent.GetTeamMembers(TeamIndex.Monster); int count = teamMembers.Count; this.EnsureEnemyBufferSize(count); int num = 0; int i = 0; int num2 = count; while (i < num2) { TeamComponent teamComponent = teamMembers[i]; InputBankTest component = teamComponent.GetComponent <InputBankTest>(); CharacterBody component2 = teamComponent.GetComponent <CharacterBody>(); if (component) { this.enemyInfoBuffer[num++] = new MusicController.EnemyInfo { aimRay = new Ray(component.aimOrigin, component.aimDirection), threatScore = (component2.master ? component2.GetNormalizedThreatValue() : 0f) }; } i++; } this.calculateIntensityJob = new MusicController.CalculateIntensityJob { enemyInfoBuffer = this.enemyInfoBuffer, elementCount = num, targetPosition = targetBodyObject.transform.position, nearDistance = 20f, farDistance = 75f }; this.calculateIntensityJobHandle = this.calculateIntensityJob.Schedule(num, 32, default(JobHandle)); }