// Token: 0x060006F1 RID: 1777 RVA: 0x0001CFF8 File Offset: 0x0001B1F8 private void SetCameraState(CameraState cameraState) { this.currentCameraState = cameraState; float d = (this.localUserViewer == null) ? 1f : this.localUserViewer.userProfile.screenShakeScale; Vector3 position = cameraState.position; this.rawScreenShakeDisplacement = ShakeEmitter.ComputeTotalShakeAtPoint(cameraState.position); Vector3 vector = this.rawScreenShakeDisplacement * d; Vector3 position2 = position + vector; if (vector != Vector3.zero) { Vector3 origin = position; Vector3 direction = vector; RaycastHit raycastHit; if (Physics.SphereCast(origin, this.sceneCam.nearClipPlane, direction, out raycastHit, vector.magnitude, LayerIndex.world.mask, QueryTriggerInteraction.Ignore)) { position2 = position + vector.normalized * raycastHit.distance; } } base.transform.SetPositionAndRotation(position2, cameraState.rotation); this.currentFov = cameraState.fov; if (this.sceneCam) { this.sceneCam.fieldOfView = this.currentFov; } }
// Token: 0x06000BF8 RID: 3064 RVA: 0x0003B0D8 File Offset: 0x000392D8 private void SetCameraState(CameraState cameraState) { this.currentCameraState = cameraState; float d = (this.localUserViewer == null) ? 1f : this.localUserViewer.userProfile.screenShakeScale; Vector3 position = cameraState.position; Vector3 vector = ShakeEmitter.ComputeTotalShakeAtPoint(cameraState.position) * d; Vector3 vector2 = position + vector; if (this.localUserViewer != null) { Player inputPlayer = this.localUserViewer.inputPlayer; if (this.localUserViewer.eventSystem.currentInputSource == MPEventSystem.InputSource.Gamepad) { ShakeEmitter.ApplyDeepQuickRumble(this.localUserViewer, vector); } else { inputPlayer.SetVibration(0, 0f); inputPlayer.SetVibration(1, 0f); } } Vector3 position2 = vector2; if (vector != Vector3.zero) { Vector3 origin = position; Vector3 direction = vector; RaycastHit raycastHit; if (Physics.SphereCast(origin, this.sceneCam.nearClipPlane, direction, out raycastHit, vector.magnitude, LayerIndex.world.mask, QueryTriggerInteraction.Ignore)) { position2 = position + vector.normalized * raycastHit.distance; } } base.transform.SetPositionAndRotation(position2, cameraState.rotation); this.currentFov = cameraState.fov; if (this.sceneCam) { this.sceneCam.fieldOfView = this.currentFov; } }