示例#1
0
        private static void Init()
        {
            SurvivorCatalog.idealSurvivorOrder = ModLoader.BuildIdealOrder(SurvivorCatalog.idealSurvivorOrder);
            if (ModLoader.SurvivorCount > SurvivorCatalog.survivorMaxCount)
            {
                SurvivorCatalog.survivorMaxCount = ModLoader.SurvivorCount;
            }
            SurvivorCatalog.survivorDefs = new SurvivorDef[ModLoader.SurvivorCount];
            Debug.LogFormat("[Debug] Defined Survivor Array with {0} survivor slots and max survivor count of {1}",
                            new object[]
                            { SurvivorCatalog.survivorDefs.Length, SurvivorCatalog.survivorMaxCount });
            SurvivorCatalog.RegisterSurvivor((SurvivorIndex)0, new SurvivorDef
            {
                bodyPrefab       = BodyCatalog.FindBodyPrefab("CommandoBody"),
                displayPrefab    = Resources.Load <GameObject>("Prefabs/CharacterDisplays/CommandoDisplay"),
                descriptionToken = "COMMANDO_DESCRIPTION",
                primaryColor     = new Color(0.929411769f, 0.5882353f, 0.07058824f)
            });
            SurvivorCatalog.RegisterSurvivor((SurvivorIndex)1, new SurvivorDef
            {
                bodyPrefab       = BodyCatalog.FindBodyPrefab("HuntressBody"),
                displayPrefab    = Resources.Load <GameObject>("Prefabs/CharacterDisplays/HuntressDisplay"),
                primaryColor     = new Color(0.8352941f, 0.235294119f, 0.235294119f),
                descriptionToken = "HUNTRESS_DESCRIPTION",
                unlockableName   = "Characters.Huntress"
            });
            SurvivorCatalog.RegisterSurvivor((SurvivorIndex)2, new SurvivorDef
            {
                bodyPrefab       = BodyCatalog.FindBodyPrefab("ToolbotBody"),
                displayPrefab    = Resources.Load <GameObject>("Prefabs/CharacterDisplays/ToolbotDisplay"),
                descriptionToken = "TOOLBOT_DESCRIPTION",
                primaryColor     = new Color(0.827451f, 0.768627465f, 0.3137255f),
                unlockableName   = "Characters.Toolbot"
            });
            SurvivorCatalog.RegisterSurvivor((SurvivorIndex)3, new SurvivorDef
            {
                bodyPrefab       = BodyCatalog.FindBodyPrefab("EngiBody"),
                displayPrefab    = Resources.Load <GameObject>("Prefabs/CharacterDisplays/EngiDisplay"),
                descriptionToken = "ENGI_DESCRIPTION",
                primaryColor     = new Color(0.372549027f, 0.8862745f, 0.5254902f),
                unlockableName   = "Characters.Engineer"
            });
            SurvivorCatalog.RegisterSurvivor((SurvivorIndex)4, new SurvivorDef
            {
                bodyPrefab       = BodyCatalog.FindBodyPrefab("MageBody"),
                displayPrefab    = Resources.Load <GameObject>("Prefabs/CharacterDisplays/MageDisplay"),
                descriptionToken = "MAGE_DESCRIPTION",
                primaryColor     = new Color(0.968627453f, 0.75686276f, 0.992156863f),
                unlockableName   = "Characters.Mage"
            });
            SurvivorCatalog.RegisterSurvivor((SurvivorIndex)5, new SurvivorDef
            {
                bodyPrefab       = BodyCatalog.FindBodyPrefab("MercBody"),
                displayPrefab    = Resources.Load <GameObject>("Prefabs/CharacterDisplays/MercDisplay"),
                descriptionToken = "MERC_DESCRIPTION",
                primaryColor     = new Color(0.423529416f, 0.819607854f, 0.917647064f),
                unlockableName   = "Characters.Mercenary"
            });

            ModLoader.AddSurvivors(ref SurvivorCatalog.survivorDefs);
            for (int survivorIndex = 0; survivorIndex < SurvivorCatalog.survivorDefs.Length; survivorIndex++)
            {
                Debug.LogFormat("[Debug] Survivor index {0}: {1}", new object[]
                {
                    survivorIndex,
                    SurvivorCatalog.survivorDefs.ElementAt(survivorIndex).bodyPrefab
                });
                if (SurvivorCatalog.survivorDefs[survivorIndex] == null)
                {
                    Debug.LogWarningFormat("Unregistered survivor {0}!", new object[]
                    {
                        survivorIndex
                    });
                }
            }
            SurvivorCatalog._allSurvivorDefs = (from v in SurvivorCatalog.survivorDefs
                                                where v != null
                                                select v).ToArray <SurvivorDef>();
            ViewablesCatalog.Node node = new ViewablesCatalog.Node("Survivors", true, null);
            using (IEnumerator <SurvivorDef> enumerator = SurvivorCatalog.allSurvivorDefs.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    SurvivorDef survivor = new SurvivorDef();
                    survivor = enumerator.Current;
                    Debug.LogFormat("[DEBUG] Creating node for {0}.", new object[] { survivor.displayNameToken });
                    ViewablesCatalog.Node survivorEntryNode = new ViewablesCatalog.Node(survivor.displayNameToken, false, node);
                    survivorEntryNode.shouldShowUnviewed = ((UserProfile userProfile) => !userProfile.HasViewedViewable(survivorEntryNode.fullName) && userProfile.HasSurvivorUnlocked(survivor.survivorIndex) && !string.IsNullOrEmpty(survivor.unlockableName));
                    Debug.LogFormat("[DEBUG] Created node {0}", new object[] { survivorEntryNode.name });
                }
            }
            ViewablesCatalog.AddNodeToRoot(node);
        }