// Token: 0x06000D8B RID: 3467 RVA: 0x00042BE4 File Offset: 0x00040DE4 public void Pulse() { Vector3 position = base.transform.position; float num = this.radius * this.radius; foreach (PurchaseInteraction purchaseInteraction in PurchaseInteraction.readOnlyInstancesList) { float sqrMagnitude = (purchaseInteraction.transform.position - position).sqrMagnitude; if (sqrMagnitude <= num && purchaseInteraction.available) { float b = Mathf.Sqrt(sqrMagnitude) / this.pulseTravelSpeed; ChestRevealer.PendingReveal item = new ChestRevealer.PendingReveal { gameObject = purchaseInteraction.gameObject, time = Run.FixedTimeStamp.now + b, duration = this.revealDuration }; ChestRevealer.pendingReveals.Add(item); } } EffectManager.instance.SpawnEffect(this.pulseEffectPrefab, new EffectData { origin = position, scale = this.radius * this.pulseEffectScale }, false); }
// Token: 0x060008F5 RID: 2293 RVA: 0x00026D84 File Offset: 0x00024F84 private static void StaticFixedUpdate() { ChestRevealer.pendingReveals.Sort(); while (ChestRevealer.pendingReveals.Count > 0) { ChestRevealer.PendingReveal pendingReveal = ChestRevealer.pendingReveals[0]; if (!pendingReveal.time.hasPassed) { break; } if (pendingReveal.gameObject) { ChestRevealer.RevealedObject.RevealObject(pendingReveal.gameObject, pendingReveal.duration); } ChestRevealer.pendingReveals.RemoveAt(0); } }