// Token: 0x0600213E RID: 8510 RVA: 0x0008FEF4 File Offset: 0x0008E0F4 private HurtBox GetBestHurtBox(out bool hadLoS) { if (this.owner.bodyInputBank) { Vector3 aimOrigin = this.owner.bodyInputBank.aimOrigin; HurtBox hurtBox = null; float num = float.PositiveInfinity; foreach (HurtBox hurtBox2 in this.hurtBoxGroup.hurtBoxes) { if (hurtBox2.isBullseye) { Vector3 position = hurtBox2.transform.position; if (BaseAI.CheckLoS(aimOrigin, hurtBox2.transform.position)) { float sqrMagnitude = (position - aimOrigin).sqrMagnitude; if (sqrMagnitude < num) { num = sqrMagnitude; hurtBox = hurtBox2; } } } } if (hurtBox) { hadLoS = true; return(hurtBox); } } hadLoS = false; return(this.mainHurtBox); }
// Token: 0x06002132 RID: 8498 RVA: 0x0008F5F8 File Offset: 0x0008D7F8 public HurtBox GetBestHurtBox(GameObject target) { CharacterBody component = target.GetComponent <CharacterBody>(); HurtBoxGroup hurtBoxGroup = (component != null) ? component.hurtBoxGroup : null; if (hurtBoxGroup && hurtBoxGroup.bullseyeCount > 1 && this.bodyInputBank) { Vector3 aimOrigin = this.bodyInputBank.aimOrigin; HurtBox hurtBox = null; float num = float.PositiveInfinity; foreach (HurtBox hurtBox2 in hurtBoxGroup.hurtBoxes) { if (hurtBox2.isBullseye) { Vector3 position = hurtBox2.transform.position; if (BaseAI.CheckLoS(aimOrigin, hurtBox2.transform.position)) { float sqrMagnitude = (position - aimOrigin).sqrMagnitude; if (sqrMagnitude < num) { num = sqrMagnitude; hurtBox = hurtBox2; } } } } if (hurtBox) { return(hurtBox); } } return(Util.FindBodyMainHurtBox(target)); }