public void SetValue <T>(string key, T value) { if (_uniforms.ContainsKey(key)) { var uniform = _uniforms[key]; if (typeof(T) != uniform.UniformType) { throw new ArrayTypeMismatchException(); } uniform.Value = value; } else { _uniforms[key] = new ShaderUniform <T>(key, value); } }
public void Set <T>(string key, ShaderUniform <T> value) { _uniforms[key] = value; }