示例#1
0
 private static void Game_OnGameUpdate(EventArgs args)
 {
     Buffmanager.ROn = Buffmanager.RIsOn();
     BuffInstance[] buffs = ObjectManager.Player.Buffs;
     BuffInstance[] array = buffs;
     for (int i = 0; i < array.Length; i++)
     {
         BuffInstance buffInstance = array[i];
         if (buffInstance.Name == "RivenTriCleave")
         {
             Buffmanager.qStacks = buffInstance.Count;
         }
         if (buffInstance.Name == "rivenpassiveaaboost")
         {
             Buffmanager.aaStacks = buffInstance.Count;
         }
         if (buffInstance.Name == "rivenwindslashready")
         {
             Buffmanager.windSlashReady = true;
         }
     }
     if (!Buffmanager.hasQStacks())
     {
         Buffmanager.qStacks = 0;
     }
     if (!Buffmanager.hasWindSlash())
     {
         Buffmanager.windSlashReady = false;
     }
 }