public override void PostSpawnSetup(bool respawningAfterLoad) { base.PostSpawnSetup(respawningAfterLoad); setupDone = true; calculated = false; lastPosition = iv3Invalid; lastRotation = r4Invalid; isPawn = parent.def.category == ThingCategory.Pawn; size = parent.def.size; isOneCell = size.z == 1 && size.x == 1; isSaveable = parent.def.isSaveable; saveCompressible = parent.def.saveCompressible; compHiddenable = mainComponent.compHiddenable; updateVisibility(false); }
public override void PostSpawnSetup(bool respawningAfterLoad) { base.PostSpawnSetup(respawningAfterLoad); setupDone = true; calculated = false; lastPosition = iv3Invalid; lastSightRange = -9999; lastIsPeeking = false; viewMap1 = null; viewMap2 = null; viewRect = new CellRect(-1, -1, 0, 0); viewPositions = new IntVec3[5]; compHiddenable = mainComponent.compHiddenable; compGlower = parent.GetComp <CompGlower>(); compPowerTrader = parent.GetComp <CompPowerTrader>(); compRefuelable = parent.GetComp <CompRefuelable>(); compFlickable = parent.GetComp <CompFlickable>(); compMannable = parent.GetComp <CompMannable>(); compProvideVision = parent.GetComp <CompProvideVision>(); pawn = parent as Pawn; building = parent as Building; turret = parent as Building_TurretGun; if (pawn != null) { raceProps = pawn.RaceProps; hediffs = pawn.health.hediffSet.hediffs; capacities = pawn.health.capacities; } initMap(); def = parent.def; if (def.race != null) { isMechanoid = def.race.IsMechanoid; } else { isMechanoid = false; } if (!isMechanoid) { baseViewRange = NON_MECH_DEFAULT_RANGE; } else { baseViewRange = MECH_DEFAULT_RANGE; } disabled = false; lastMovementTick = Find.TickManager.TicksGame; lastPositionUpdateTick = lastMovementTick; updateFoV(); }
public override void PostSpawnSetup(bool respawningAfterLoad) { setupDone = true; calculated = false; lastPosition = iv3Invalid; lastSightRange = 0; lastIsPeeking = false; viewMap1 = null; viewMap2 = null; viewRect = new CellRect(-1, -1, 0, 0); viewPositions = new IntVec3[5]; compHiddenable = mainComponent.compHiddenable; compGlower = parent.GetComp <CompGlower>(); compPowerTrader = parent.GetComp <CompPowerTrader>(); compRefuelable = parent.GetComp <CompRefuelable>(); compFlickable = parent.GetComp <CompFlickable>(); compMannable = parent.GetComp <CompMannable>(); compProvideVision = parent.GetComp <CompProvideVision>(); pawn = parent as Pawn; building = parent as Building; turret = parent as Building_TurretGun; if (pawn != null) { raceProps = pawn.RaceProps; hediffs = pawn.health.hediffSet.hediffs; capacities = pawn.health.capacities; pawnPather = pawn.pather; } def = parent.def; if (def.race != null) { isMechanoid = def.race.IsMechanoid; } else { isMechanoid = false; } if (!isMechanoid) { baseViewRange = NON_MECH_DEFAULT_RANGE; } else { baseViewRange = MECH_DEFAULT_RANGE; } if ((pawn == null) && !(turret != null && compMannable == null) && (compProvideVision == null) && (building == null)) { // Disable the component and remove from the main one (this thing doesn't need the FoV calculation). Log.Message("Removing unneeded FoV watcher from " + parent.ThingID); disabled = true; mainComponent.compFieldOfViewWatcher = null; } else { disabled = false; } initMap(); lastMovementTick = Find.TickManager.TicksGame; lastPositionUpdateTick = lastMovementTick; updateFoV(); }