示例#1
0
 public static void Recreate(SessionClient newClient)
 {
     Single.Disconnect();
     Single = newClient;
 }
示例#2
0
        /// <summary>
        /// Начинаем процесс, первые запросы информации
        /// </summary>
        /// <param name="connect"></param>
        public void Start(SessionClient connect)
        {
            Loger.Log("Client GameAttackHost Start 1");
            var tolient = connect.AttackOnlineHost(new AttackHostToSrv()
            {
                State = 2
            });

            if (!string.IsNullOrEmpty(connect.ErrorMessage))
            {
                ErrorBreak(connect.ErrorMessage);
                return;
            }

            AttackerLogin          = tolient.StartInitiatorPlayer;
            InitiatorPlaceServerId = tolient.InitiatorPlaceServerId;
            HostPlaceServerId      = tolient.HostPlaceServerId;

            Loger.Log("Client GameAttackHost Start 2 " + tolient.HostPlaceServerId);

            LongEventHandler.QueueLongEvent(delegate
            {
                try
                {
                    Loger.Log("Client GameAttackHost Start 3");
                    var hostPlace = UpdateWorldController.GetWOByServerId(HostPlaceServerId) as MapParent;
                    var cloneMap  = hostPlace.Map;

                    var toSrvMap = new AttackHostToSrv()
                    {
                        State = 4,
                        TerrainDefNameCell = new List <IntVec3S>(),
                        TerrainDefName     = new List <string>(),
                        Thing     = new List <ThingTrade>(),
                        ThingCell = new List <IntVec3S>()
                    };

                    toSrvMap.MapSize = new IntVec3S(cloneMap.Size);

                    CellRect cellRect = CellRect.WholeMap(cloneMap);
                    cellRect.ClipInsideMap(cloneMap);

                    //почва
                    Loger.Log("Client GameAttackHost Start 4");
                    foreach (IntVec3 current in cellRect)
                    {
                        var terr = cloneMap.terrainGrid.TerrainAt(current);
                        toSrvMap.TerrainDefNameCell.Add(new IntVec3S(current));
                        toSrvMap.TerrainDefName.Add(terr.defName);
                    }

                    //скалы, преграды и строения без пешек и без растений не деревьев, вывести кол-во
                    Loger.Log("Client GameAttackHost Start 5");
                    foreach (IntVec3 current in cellRect)
                    {
                        foreach (Thing thc in Find.CurrentMap.thingGrid.ThingsAt(current).ToList <Thing>())
                        {
                            if (thc is Pawn)
                            {
                                continue;
                            }

                            //из растений оставляем только деревья
                            if (thc.def.category == ThingCategory.Plant && !thc.def.plant.IsTree)
                            {
                                continue;
                            }

                            if (thc.Position != current)
                            {
                                continue;
                            }

                            var tt = ThingTrade.CreateTrade(thc, thc.stackCount, false);

                            toSrvMap.ThingCell.Add(new IntVec3S(current));
                            toSrvMap.Thing.Add(tt);
                        }
                    }

                    Loger.Log("Client GameAttackHost Start 6");
                    SessionClientController.Command((connect0) =>
                    {
                        Loger.Log("Client GameAttackHost Start 7");
                        connect0.AttackOnlineHost(toSrvMap);
                        if (!string.IsNullOrEmpty(connect0.ErrorMessage))
                        {
                            ErrorBreak(connect0.ErrorMessage);
                            return;
                        }

                        //Ждем и получаем пешки атакующего и добавляем их
                        Loger.Log("Client GameAttackHost Start 8");
                        List <ThingEntry> pawnsA = null;
                        var s1Time = DateTime.UtcNow;
                        while (true)
                        {
                            var toClient5 = connect0.AttackOnlineHost(new AttackHostToSrv()
                            {
                                State = 5
                            });
                            if (!string.IsNullOrEmpty(connect0.ErrorMessage))
                            {
                                ErrorBreak(connect0.ErrorMessage);
                                return;
                            }
                            pawnsA = toClient5.Pawns;
                            if (pawnsA != null && pawnsA.Count > 0)
                            {
                                break;
                            }
                            if ((DateTime.UtcNow - s1Time).TotalSeconds > 20)
                            {
                                ErrorBreak("Timeout");
                                return;
                            }
                        }
                        if (!string.IsNullOrEmpty(connect0.ErrorMessage))
                        {
                            ErrorBreak(connect0.ErrorMessage);
                            return;
                        }

                        Loger.Log("Client GameAttackHost Start 9");
                        //Потом добавляем список к отправке
                        SendedPawnsId       = new HashSet <int>();
                        SendedState         = new Dictionary <int, int>();
                        ToUpdateStateId     = new List <int>();
                        ToUpdateState       = new List <Thing>();
                        ToSendDeleteId      = new HashSet <int>();
                        ToSendAddId         = new HashSet <int>();
                        ToSendThingAdd      = new HashSet <Thing>();
                        AttackingPawns      = new List <Pawn>();
                        AttackingPawnDic    = new Dictionary <int, int>();
                        AttackingPawnJobDic = new Dictionary <int, AttackPawnCommand>();
                        AttackUpdateTick    = 0;
                        GameMap             = cloneMap;

                        UIEventNewJobDisable = true;
                        var cellPawns        = GameUtils.SpawnCaravanPirate(cloneMap, pawnsA,
                                                                            (th, te) =>
                        {
                            var p = th as Pawn;
                            if (p == null)
                            {
                                return;
                            }

                            AttackingPawns.Add(p);
                            AttackingPawnDic.Add(p.thingIDNumber, te.OriginalID);

                            //задаем команду стоять и не двигаться (но стрелять если кто в радиусе)
                            Loger.Log("Client GameAttackHost Start 9 StartJob Wait_Combat ");
                            p.playerSettings.hostilityResponse = HostilityResponseMode.Ignore;
                            p.jobs.StartJob(new Job(JobDefOf.Wait_Combat)
                            {
                                playerForced          = true,
                                expiryInterval        = int.MaxValue,
                                checkOverrideOnExpire = false,
                            }
                                            , JobCondition.InterruptForced);

                            /*
                             * if (p.Label == "Douglas, Клерк")
                             * {
                             *  //todo для теста не забыть удалить!
                             *  var pp = p;
                             *  var th = new Thread(() =>
                             *  {
                             *      Thread.Sleep(5000);
                             *      while (true)
                             *      {
                             *          Thread.Sleep(1000);
                             *          try
                             *          {
                             *              var jj = pp.jobs.curJob;
                             *              Loger.Log("Host ThreadTestJob " + pp.Label + " job=" + (jj == null ? "null" : jj.def.defName.ToString()));
                             *          }
                             *          catch
                             *          { }
                             *      }
                             *  });
                             *  th.IsBackground = true;
                             *  th.Start();
                             * }
                             */
                        });
                        UIEventNewJobDisable = false;

                        Loger.Log("Client GameAttackHost Start 10");

                        CameraJumper.TryJump(cellPawns, cloneMap);

                        TimerObj = SessionClientController.Timers.Add(200, AttackUpdate);

                        //включаем обработку событий урона и уничтожения объектов
                        GameAttackTrigger_Patch.ActiveAttackHost.Add(GameMap, this);

                        Loger.Log("Client GameAttackHost Start 11");
                    });
                }
                catch (Exception ext)
                {
                    Loger.Log("GameAttackHost Start() Exception " + ext.ToString());
                }
            }, "...", false, null);
        }
        /// <summary>
        /// Отбрасывание старого подключения, создание нового и аутэнтификация. Перед вызовом убедиться, что поток таймера остановлен
        /// </summary>
        /// <returns></returns>
        public static bool Reconnect()
        {
            if (string.IsNullOrEmpty(Data?.KeyReconnect))
            {
                Loger.Log("Client Reconnect fail: no KeyReconnect ");
                return(false);
            }
            if (string.IsNullOrEmpty(My?.Login))
            {
                Loger.Log("Client Reconnect fail: no Login ");
                return(false);
            }
            if (string.IsNullOrEmpty(ConnectAddr))
            {
                Loger.Log("Client Reconnect fail: no ConnectAddr ");
                return(false);
            }

            //Connect {
            var addr = ConnectAddr;
            int port = 0;

            if (addr.Contains(":") &&
                int.TryParse(addr.Substring(addr.LastIndexOf(":") + 1), out port))
            {
                addr = addr.Substring(0, addr.LastIndexOf(":"));
            }
            var logMsg = "Reconnect to server. Addr: " + addr + ". Port: " + (port == 0 ? SessionClient.DefaultPort : port).ToString();

            Loger.Log("Client " + logMsg);
            Log.Warning(logMsg);
            var connect = new SessionClient();

            if (!connect.Connect(addr, port))
            {
                logMsg = "Reconnect net fail: " + connect.ErrorMessage;
                Loger.Log("Client " + logMsg);
                Log.Warning(logMsg);
                return(false);
            }
            SessionClient.Recreate(connect);
            // }

            logMsg = "Reconnect login: "******"Client " + logMsg);
            Log.Warning(logMsg);
            //var connect = SessionClient.Get;
            if (!connect.Reconnect(My.Login, Data.KeyReconnect))
            {
                logMsg = "Reconnect login fail: " + connect.ErrorMessage;
                Loger.Log("Client " + logMsg);
                Log.Warning(logMsg);
                //Find.WindowStack.Add(new Dialog_Input("OCity_SessionCC_LoginFailTitle".Translate(), connect.ErrorMessage, true));
                return(false);
            }
            else
            {
                logMsg = "Reconnect OK";
                Loger.Log("Client " + logMsg);
                Log.Warning(logMsg);
                return(true);
            }
        }