示例#1
0
        public static void GiveGift(List <Pawn> possibleGivers, Faction faction)
        {
            if (possibleGivers.NullOrEmpty <Pawn>())
            {
                return;
            }
            Pawn pawn = null;

            for (int i = 0; i < possibleGivers.Count; i++)
            {
                if (possibleGivers[i].RaceProps.Humanlike && possibleGivers[i].Faction == faction)
                {
                    pawn = possibleGivers[i];
                    break;
                }
            }
            if (pawn == null)
            {
                for (int j = 0; j < possibleGivers.Count; j++)
                {
                    if (possibleGivers[j].Faction == faction)
                    {
                        pawn = possibleGivers[j];
                        break;
                    }
                }
            }
            if (pawn == null)
            {
                pawn = possibleGivers[0];
            }
            List <Thing> list   = VisitorGiftForPlayerUtility.GenerateGifts(faction, pawn.Map);
            TargetInfo   target = TargetInfo.Invalid;

            for (int k = 0; k < list.Count; k++)
            {
                if (GenPlace.TryPlaceThing(list[k], pawn.Position, pawn.Map, ThingPlaceMode.Near, null, null))
                {
                    target = list[k];
                }
                else
                {
                    list[k].Destroy(DestroyMode.Vanish);
                }
            }
            if (target.IsValid)
            {
                LetterStack arg_1B1_0 = Find.LetterStack;
                string      arg_1B1_1 = "LetterLabelVisitorsGaveGift".Translate(new object[]
                {
                    pawn.Faction.Name
                });
                string   arg_193_0 = "LetterVisitorsGaveGift";
                object[] expr_150  = new object[2];
                expr_150[0] = pawn.Faction.def.pawnsPlural;
                expr_150[1] = (from g in list
                               select g.LabelCap).ToLineList("   -");
                arg_1B1_0.ReceiveLetter(arg_1B1_1, arg_193_0.Translate(expr_150).AdjustedFor(pawn, "PAWN"), LetterDefOf.PositiveEvent, target, faction, null);
            }
        }
示例#2
0
 public static float ChanceToLeaveGift(Faction faction, Map map)
 {
     if (faction.IsPlayer)
     {
         return(0f);
     }
     return(0.25f * VisitorGiftForPlayerUtility.PlayerWealthChanceFactor(map) * VisitorGiftForPlayerUtility.FactionRelationsChanceFactor(faction));
 }
示例#3
0
        private static void VisitorGiftChance()
        {
            StringBuilder stringBuilder = new StringBuilder();

            stringBuilder.Append("Current wealth factor (wealth=" + Find.CurrentMap.wealthWatcher.WealthTotal.ToString("F0") + "): ");
            stringBuilder.AppendLine(VisitorGiftForPlayerUtility.PlayerWealthChanceFactor(Find.CurrentMap).ToStringPercent());
            stringBuilder.AppendLine();
            stringBuilder.AppendLine("Chance per faction:");
            foreach (Faction current in Find.FactionManager.AllFactions)
            {
                if (!current.IsPlayer && !current.HostileTo(Faction.OfPlayer) && !current.def.hidden)
                {
                    stringBuilder.Append(string.Concat(new string[]
                    {
                        current.Name,
                        " (",
                        current.PlayerGoodwill.ToStringWithSign(),
                        ", ",
                        current.PlayerRelationKind.GetLabel(),
                        ")"
                    }));
                    stringBuilder.Append(": " + VisitorGiftForPlayerUtility.ChanceToLeaveGift(current, Find.CurrentMap).ToStringPercent());
                    stringBuilder.AppendLine(" (rels factor: " + VisitorGiftForPlayerUtility.FactionRelationsChanceFactor(current).ToStringPercent() + ")");
                }
            }
            int num = 0;

            for (int i = 0; i < 6; i++)
            {
                Dictionary <IIncidentTarget, int> dictionary;
                int[] array;
                List <Pair <IncidentDef, IncidentParms> > list;
                int num2;
                StorytellerUtility.DebugGetFutureIncidents(60, true, out dictionary, out array, out list, out num2, null, null);
                for (int j = 0; j < list.Count; j++)
                {
                    if (list[j].First == IncidentDefOf.VisitorGroup || list[j].First == IncidentDefOf.TraderCaravanArrival)
                    {
                        Faction faction = list[j].Second.faction ?? Find.FactionManager.RandomNonHostileFaction(false, false, false, TechLevel.Undefined);
                        if (Rand.Chance(VisitorGiftForPlayerUtility.ChanceToLeaveGift(faction, Find.CurrentMap)))
                        {
                            num++;
                        }
                    }
                }
            }
            float num3 = (float)num / 6f;

            stringBuilder.AppendLine();
            stringBuilder.AppendLine("Calculated number of gifts received on average within the next 1 year");
            stringBuilder.AppendLine("(assuming current wealth and faction relations)");
            stringBuilder.Append("  = " + num3.ToString("0.##"));
            Log.Message(stringBuilder.ToString(), false);
        }
        public static float ChanceToLeaveGift(Faction faction, Map map)
        {
            float result;

            if (faction.IsPlayer)
            {
                result = 0f;
            }
            else
            {
                result = VisitorGiftForPlayerUtility.PlayerWealthChanceFactor(map) * VisitorGiftForPlayerUtility.FactionRelationsChanceFactor(faction) * 0.75f;
            }
            return(result);
        }
 public static void CheckGiveGift(List <Pawn> pawns, Faction faction)
 {
     if (pawns.Any <Pawn>())
     {
         Pawn pawn = null;
         for (int i = 0; i < pawns.Count; i++)
         {
             if (pawns[i].RaceProps.Humanlike && pawns[i].Faction == faction)
             {
                 pawn = pawns[i];
                 break;
             }
         }
         if (pawn == null)
         {
             for (int j = 0; j < pawns.Count; j++)
             {
                 if (pawns[j].Faction == faction)
                 {
                     pawn = pawns[j];
                     break;
                 }
             }
         }
         if (pawn == null)
         {
             pawn = pawns[0];
         }
         List <Thing> list   = VisitorGiftForPlayerUtility.GenerateGifts(faction, pawn.Map);
         TargetInfo   target = TargetInfo.Invalid;
         for (int k = 0; k < list.Count; k++)
         {
             if (GenPlace.TryPlaceThing(list[k], pawn.Position, pawn.Map, ThingPlaceMode.Near, null, null))
             {
                 target = list[k];
             }
             else
             {
                 list[k].Destroy(DestroyMode.Vanish);
             }
         }
         if (target.IsValid)
         {
             Find.LetterStack.ReceiveLetter("LetterLabelVisitorsGaveGift".Translate(), "LetterVisitorsGaveGift".Translate(), LetterDefOf.PositiveEvent, target, faction, null);
         }
     }
 }