public static void MakeShrapnel(IntVec3 center, Map map, float angle, float distanceFactor, int metalShrapnelCount, int rubbleShrapnelCount, bool spawnMotes) { angle = (float)(angle - 90.0); SkyfallerShrapnelUtility.SpawnShrapnel(ThingDefOf.ChunkSlagSteel, metalShrapnelCount, center, map, angle, distanceFactor); SkyfallerShrapnelUtility.SpawnShrapnel(ThingDefOf.SlagRubble, rubbleShrapnelCount, center, map, angle, distanceFactor); if (spawnMotes) { SkyfallerShrapnelUtility.ThrowShrapnelMotes((metalShrapnelCount + rubbleShrapnelCount) * 2, center, map, angle, distanceFactor); } }