public static void GetSeason(float yearPct, float latitude, out float spring, out float summer, out float fall, out float winter, out float permanentSummer, out float permanentWinter) { yearPct = Mathf.Clamp01(yearPct); float num; float num2; float num3; LatitudeSectionUtility.GetLatitudeSection(latitude, out num, out num2, out num3); float num4; float num5; float num6; float num7; SeasonUtility.GetSeasonalAreaSeason(yearPct, out num4, out num5, out num6, out num7, true); float num8; float num9; float num10; float num11; SeasonUtility.GetSeasonalAreaSeason(yearPct, out num8, out num9, out num10, out num11, false); float num12 = Mathf.InverseLerp(-2.5f, 2.5f, latitude); float num13 = num12 * num4 + (1f - num12) * num8; float num14 = num12 * num5 + (1f - num12) * num9; float num15 = num12 * num6 + (1f - num12) * num10; float num16 = num12 * num7 + (1f - num12) * num11; spring = num13 * num2; summer = num14 * num2; fall = num15 * num2; winter = num16 * num2; permanentSummer = num; permanentWinter = num3; }
public static void GetSeason(float yearPct, float latitude, out float spring, out float summer, out float fall, out float winter, out float permanentSummer, out float permanentWinter) { yearPct = Mathf.Clamp01(yearPct); float num = default(float); float num2 = default(float); float num3 = default(float); LatitudeSectionUtility.GetLatitudeSection(latitude, out num, out num2, out num3); float num4 = default(float); float num5 = default(float); float num6 = default(float); float num7 = default(float); SeasonUtility.GetSeasonalAreaSeason(yearPct, out num4, out num5, out num6, out num7, true); float num8 = default(float); float num9 = default(float); float num10 = default(float); float num11 = default(float); SeasonUtility.GetSeasonalAreaSeason(yearPct, out num8, out num9, out num10, out num11, false); float num12 = Mathf.InverseLerp(-2.5f, 2.5f, latitude); float num13 = (float)(num12 * num4 + (1.0 - num12) * num8); float num14 = (float)(num12 * num5 + (1.0 - num12) * num9); float num15 = (float)(num12 * num6 + (1.0 - num12) * num10); float num16 = (float)(num12 * num7 + (1.0 - num12) * num11); spring = num13 * num2; summer = num14 * num2; fall = num15 * num2; winter = num16 * num2; permanentSummer = num; permanentWinter = num3; }