示例#1
0
        public static void GetSeason(float yearPct, float latitude, out float spring, out float summer, out float fall, out float winter, out float permanentSummer, out float permanentWinter)
        {
            yearPct = Mathf.Clamp01(yearPct);
            float num;
            float num2;
            float num3;

            LatitudeSectionUtility.GetLatitudeSection(latitude, out num, out num2, out num3);
            float num4;
            float num5;
            float num6;
            float num7;

            SeasonUtility.GetSeasonalAreaSeason(yearPct, out num4, out num5, out num6, out num7, true);
            float num8;
            float num9;
            float num10;
            float num11;

            SeasonUtility.GetSeasonalAreaSeason(yearPct, out num8, out num9, out num10, out num11, false);
            float num12 = Mathf.InverseLerp(-2.5f, 2.5f, latitude);
            float num13 = num12 * num4 + (1f - num12) * num8;
            float num14 = num12 * num5 + (1f - num12) * num9;
            float num15 = num12 * num6 + (1f - num12) * num10;
            float num16 = num12 * num7 + (1f - num12) * num11;

            spring          = num13 * num2;
            summer          = num14 * num2;
            fall            = num15 * num2;
            winter          = num16 * num2;
            permanentSummer = num;
            permanentWinter = num3;
        }
示例#2
0
        public static void GetSeason(float yearPct, float latitude, out float spring, out float summer, out float fall, out float winter, out float permanentSummer, out float permanentWinter)
        {
            yearPct = Mathf.Clamp01(yearPct);
            float num  = default(float);
            float num2 = default(float);
            float num3 = default(float);

            LatitudeSectionUtility.GetLatitudeSection(latitude, out num, out num2, out num3);
            float num4 = default(float);
            float num5 = default(float);
            float num6 = default(float);
            float num7 = default(float);

            SeasonUtility.GetSeasonalAreaSeason(yearPct, out num4, out num5, out num6, out num7, true);
            float num8  = default(float);
            float num9  = default(float);
            float num10 = default(float);
            float num11 = default(float);

            SeasonUtility.GetSeasonalAreaSeason(yearPct, out num8, out num9, out num10, out num11, false);
            float num12 = Mathf.InverseLerp(-2.5f, 2.5f, latitude);
            float num13 = (float)(num12 * num4 + (1.0 - num12) * num8);
            float num14 = (float)(num12 * num5 + (1.0 - num12) * num9);
            float num15 = (float)(num12 * num6 + (1.0 - num12) * num10);
            float num16 = (float)(num12 * num7 + (1.0 - num12) * num11);

            spring          = num13 * num2;
            summer          = num14 * num2;
            fall            = num15 * num2;
            winter          = num16 * num2;
            permanentSummer = num;
            permanentWinter = num3;
        }